Grand Encounters: Difference between revisions

From Pressure Wiki
Content added Content deleted
(Added {{Stub}})
(Updated the page according to the information found on the FaQ section of the Discord sever and made the text more consistent across)
 
(10 intermediate revisions by 4 users not shown)
Line 1:
{{#seo:
|description=Grand Encounters are special encounters in Pressure, happening at set intervals.
}}{{StubSpoiler|type=ending}}
{{Stub}}
'''Grand Encounters''' are special types of encounters set to happen in [[Pressure]].
'''Grand Encounters''' are large-scale encounters in [[Pressure]], happening at set intervals and requiring the player to complete a set of tasks before proceeding.
 
__TOC__
== Overview ==
During a run, the player will encounter two Grand Encounters, plus the Ending Encounter. In current runs, only one Grand Encounter and one variation of the Ending Encounter are available. The first Grand Encounter begins randomly around room 60-80 and is randomised, and the Ending Encounter begins after the end of [[The Ridge]].
Grand Encounters differ a lot from normal encounters due to their size, requiring players to do a specific task before being able to continue their run. Currently there's one type of Grand Encounters that can appear, [[Searchlights]].
 
The Ending Encounter is scripted and will feature one Grand Encounter enemy. After completing the Ending Encounter, the player will be safe from all monsters and the run will complete after they leave the [[Hadal Blacksite]].
== Grand Encounters ==
Below are descriptions of all of the Grand Encounters currently in Pressure.
=== Searchlights ===
{{Further|Searchlights}}
During the [[Searchlights]] Grand Encounter, the player is tasked with repairing a set number of generators in an open area while avoiding being spotted by the Searchlights. The amount of generators required changes depending on how many players are alive in the run, starting at 5 and increasing up to a maximum of 15. Each generator repaired will cause Searchlights to increase in speed. Players can hide in various unique hiding spots to avoid Searchlights (see below). Lockers can also be used to hide.
 
Each generator is repaired through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame. The progress towards repair still occurs if the user does not input any clicks while in the minigame, however the progress is very slow.
 
Before the Grand Encounter, there are two rooms with generators that must be repaired before entering, accompanied by a radio message from HQ regarding the situation.
 
<gallery>
generatorroomgrandencounter.png|The generator room, placed before the Grand Encounter with Searchlights to introduce players to the mechanics of repairing
grandencounterrepairminigame.png|A player within the repair task minigame. The rotating red cursor must overlap with the bar before clicking to gain significant progress
grandencountergenerators.png|The Grand Encounter with Searchlights, where the player is tasked with repairing broken generators marked in red
grandencounterhidingplace1.png|A valid hiding spot during the Grand Encounter with Searchlights. Players can hide under these boxes to avoid Searchlights
grandencounterhidingplace2.png|An alternative hiding spot in the Grand Encounter with Searchlights. Players can hide under the box that is lifted up by this forklift
</gallery>
 
== Ending Encounter ==
=== Searchlights ===
During the Ending Encounter, the player is tasked with fixing a set number of cables in the Let-Vand Zone. Searchlights will be roaming the area, increasing from 1 up to 3 as more cables get fixed. Additionally, Searchlights in the area will increase in speed as more repairs are completed.
 
Each cable is fixed through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame.
 
Once all cables have been fixed, the player has to go back through the airlock they came from. During this, a Searchlight will do one final effort of capturing the player. After traversing safely, the Searchlight will momentarily try to reach the player before being stomped on by the [[Trenchbleeder]], which somehow moved without commands.
 
Once returned, the player will have to follow a marked path to arrive at a nearby dock, where a submarine will surface to get the player out of the Blacksite, ending the run.
 
[[Category:Game Mechanics]]
== Searchlights ==
[[Category:Grand Encounters]]
TBA

Latest revision as of 23:18, 14 July 2024

SPOILER WARNING

This page may contain spoilers for the ending of Pressure. Please be advised.

Hide this notice
Stub Article
This article has been marked as a stub. Stub articles are incomplete and require immediate work.
Please feel free to edit this page to contribute.

Grand Encounters are large-scale encounters in Pressure, happening at set intervals and requiring the player to complete a set of tasks before proceeding.

Overview

During a run, the player will encounter two Grand Encounters, plus the Ending Encounter. In current runs, only one Grand Encounter and one variation of the Ending Encounter are available. The first Grand Encounter begins randomly around room 60-80 and is randomised, and the Ending Encounter begins after the end of The Ridge.

The Ending Encounter is scripted and will feature one Grand Encounter enemy. After completing the Ending Encounter, the player will be safe from all monsters and the run will complete after they leave the Hadal Blacksite.

Grand Encounters

Below are descriptions of all of the Grand Encounters currently in Pressure.

Searchlights

For more information, see: Searchlights

During the Searchlights Grand Encounter, the player is tasked with repairing a set number of generators in an open area while avoiding being spotted by the Searchlights. The amount of generators required changes depending on how many players are alive in the run, starting at 5 and increasing up to a maximum of 15. Each generator repaired will cause Searchlights to increase in speed. Players can hide in various unique hiding spots to avoid Searchlights (see below). Lockers can also be used to hide.

Each generator is repaired through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame. The progress towards repair still occurs if the user does not input any clicks while in the minigame, however the progress is very slow.

Before the Grand Encounter, there are two rooms with generators that must be repaired before entering, accompanied by a radio message from HQ regarding the situation.

Ending Encounter

Searchlights

During the Ending Encounter, the player is tasked with fixing a set number of cables in the Let-Vand Zone. Searchlights will be roaming the area, increasing from 1 up to 3 as more cables get fixed. Additionally, Searchlights in the area will increase in speed as more repairs are completed.

Each cable is fixed through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame.

Once all cables have been fixed, the player has to go back through the airlock they came from. During this, a Searchlight will do one final effort of capturing the player. After traversing safely, the Searchlight will momentarily try to reach the player before being stomped on by the Trenchbleeder, which somehow moved without commands.

Once returned, the player will have to follow a marked path to arrive at a nearby dock, where a submarine will surface to get the player out of the Blacksite, ending the run.