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{{#seo:
|description=Health represents the amount of damage a player can withstand before dying. Everyin player begins with 100 HPPressure.
}}
'''Health''' is a core mechanic in [[Pressure]], telling playersdetermining how much damage theyplayers can takesurvive before death[[Death|dying]].
 
__TOC__
== Overview ==
HealthPlayer health is showndisplayed through a health meter inat the bottom left side of the screen, and all players start with 100 HP. AsPlayers theare player loses HP, the health meter beginsable to takeregain onlost a more redder tint,HP with aitems skull appearinglike the lower the player's HP is.
[[Medkit]] or the [[Party Special]].
 
As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.
The following items are able to heal the player
*[[Medkit|Medkit]]
 
=== Death Screen ===
{{further|Death}}
When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the [[Monsters|monster]] they died to, as well as a result document for their expedition. In a multiplayer run, the player is also given the option to spectate the living players.
 
If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them.
=== Notes ===
*Dying is the only way to obtain some [[Documents| Documents]]
=== Reviving ===
{{further|Revives}}
 
Upon dying, the player is presented with the option to revive themselves. If the player has no [[Currency#Tokens|tokens]], they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no [[Currency#Research|research]] or [[Batteries|batteries]].
TBH
 
== Gallery ==

Latest revision as of 21:43, 8 July 2024

Health is a core mechanic in Pressure, determining how much damage players can survive before dying.

Overview

Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the Medkit or the Party Special.

As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.

Death Screen

For more information, see: Death

When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the monster they died to, as well as a result document for their expedition. In a multiplayer run, the player is also given the option to spectate the living players.

Reviving

For more information, see: Revives

Upon dying, the player is presented with the option to revive themselves. If the player has no tokens, they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no research or batteries.

Gallery