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{{#seo: |
{{#seo: |
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|description=Health represents the amount of damage a player can withstand before dying |
|description=Health represents the amount of damage a player can withstand before dying in Pressure. |
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}} |
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'''Health''' is a core mechanic in [[Pressure]], |
'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]]. |
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__TOC__ |
__TOC__ |
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== Overview == |
== Overview == |
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Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the |
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[[Medkit]] or the [[Party Special]]. |
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As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater. |
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The following items are able to heal the player |
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*[[Medkit|Medkit]] |
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=== Death Screen === |
=== Death Screen === |
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{{further|Death}} |
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When a player's health reaches 0, they die, and a Death Screen appears. The player is presented before Sebastian, who shows a document regarding the [[Monsters|monster]] they died to. Upon closing the document, Sebastian will give the player a piece of advice as to how to avoid what they died to. After this the player will see a result document for their expedition, which details how much [[Currency#Kroner|kroner]] was received in that run, what room the player got to, and a comment from HQ explaining how the player died. In a multiplayer run, the player is also given the option to spectate the living players, however in solo runs, it is just a black background. |
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If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them. |
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=== Notes === |
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*Dying is the only way to obtain some [[Documents| Documents]] |
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=== Reviving === |
=== Reviving === |
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{{further|Revives}} |
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Upon dying, the player is presented with the option to revive themselves. If the player has no [[Currency#Tokens|tokens]], they will be prompted to revive for 30 [[File:Robux_2019_Logo_gold.svg|20px]] Robux. After using a revive, the player will respawn in the last opened room with full health and no [[Currency#Research|research]], [[Items|items]], or [[Batteries|batteries]]. |
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=== Regeneration === |
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TBH |
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{{further|Party Special}} |
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The player, by default, cannot regenerate their health when they take damage. If the player consumes either a Party Special or a [[Wall Dwellers#Dweller Chunks|Dweller Chunk,]] however, their health bar will turn purple and they will begin to regenerate 1 HP every few seconds for the rest of their run. Dying will cause the effect to disappear, even if you choose to revive. |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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Player Health icon.png|The icon that shows your current health. |
Player Health icon.png|The icon that shows your current health. |
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Partyspecialpurplehealth.png|The health icon when the Regeneration effect is applied. |
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</gallery> |
</gallery> |
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{{MechanicsNavbox}} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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[[Category:List Pages]] |