Health: Difference between revisions

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(Created page with "{{#seo: |description=Health represents the amount of damage a player can withstand before dying. Every player begins with 100 HP. }} '''Health''' is a core mechanic in Pressure, telling players how much damage they can take before death. __TOC__ == Overview == Health is shown through a health meter in the bottom left of the screen, all players start with 100 HP. As the player loses HP, the health meter begins to take on a more redder tint, with a skull appearing th...")
 
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{{#seo:
{{#seo:
|description=Health represents the amount of damage a player can withstand before dying. Every player begins with 100 HP.
|description=Health represents the amount of damage a player can withstand before dying.
}}
}}
'''Health''' is a core mechanic in [[Pressure]], telling players how much damage they can take before death.
'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]].


__TOC__
__TOC__
== Overview ==
== Overview ==
Health is shown through a health meter in the bottom left of the screen, all players start with 100 HP. As the player loses HP, the health meter begins to take on a more redder tint, with a skull appearing the lower the player's HP is.
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. As the player loses HP, the health meter becomes increasingly redder, and a skull starts to appear.
The player's diving gear mask also becomes visibly cracked.


The following items are able to heal the player
Players are able to regain lost HP with items like the
*[[Medkit|Medkit]]
[[Medkit]] or the [[Party Special]].


=== Death Screen ===
=== Death Screen ===
When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the [[Monsters|monster]] they died to, as well as a result document for their expedition.
{{further|Death}}


If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them.
=== Notes ===
*Dying is the only way to obtain some [[Documents| Documents]]
=== Reviving ===
=== Reviving ===
Upon dying, the player is presented with the option to revive themselves for tokens {{Tokens}} or Robux. After using a revive, the player respawns in the last opened room with full health.

{{further|Revives}}
TBH


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Player Health icon.png|The icon that shows your current health.
Placeholder.png|Example image
</gallery>
</gallery>
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Latest revision as of 21:15, 26 June 2024

Health is a core mechanic in Pressure, determining how much damage players can survive before dying.

Overview

Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. As the player loses HP, the health meter becomes increasingly redder, and a skull starts to appear. The player's diving gear mask also becomes visibly cracked.

Players are able to regain lost HP with items like the Medkit or the Party Special.

Death Screen

When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the monster they died to, as well as a result document for their expedition.

For more information, see: Death

Reviving

Upon dying, the player is presented with the option to revive themselves for tokens Ferryman's Quarter or Robux. After using a revive, the player respawns in the last opened room with full health.

For more information, see: Revives

Gallery