Health: Difference between revisions
From Pressure Wiki
Content deleted Content added
Improved page wording. |
Updated |
||
Line 1: | Line 1: | ||
{{#seo: |
{{#seo: |
||
|description=Health represents the amount of damage a player can withstand before dying. |
|description=Health represents the amount of damage a player can withstand before dying in Pressure. |
||
}} |
}} |
||
'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]]. |
'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]]. |
||
Line 6: | Line 6: | ||
__TOC__ |
__TOC__ |
||
== Overview == |
== Overview == |
||
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. |
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the |
||
The player's diving gear mask also becomes visibly cracked. |
|||
Players are able to regain lost HP with items like the |
|||
[[Medkit]] or the [[Party Special]]. |
[[Medkit]] or the [[Party Special]]. |
||
As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater. |
|||
=== Death Screen === |
=== Death Screen === |
||
⚫ | |||
{{further|Death}} |
{{further|Death}} |
||
⚫ | |||
=== Reviving === |
=== Reviving === |
||
⚫ | |||
{{further|Revives}} |
{{further|Revives}} |
||
⚫ | Upon dying, the player is presented with the option to revive themselves. If the player has no [[Currency#Tokens|tokens]], they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no [[Currency#Research|research]] or [[Batteries|batteries]]. |
||
== Gallery == |
== Gallery == |