Pandemonium: Difference between revisions

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Me when minor spelling mistake
(Rewrote the majority of the article and also no Patrick, Sebastian Solace being able to most likely beat Pandemonium in a fight and it floating one meter off the ground is not good trivia.)
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Pandemonium's minigame requires players to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot; Pandemonium will periodically slam into the locker, knocking players' cursors off the point in the middle of the screen. If a player's cursor is outside the point, they will begin to lose energy. If players run out of energy, Pandemonium will force open the locker and kill them; energy can regained by keeping their cursor on the end or whenever Pandemonium slams. Players who survive Pandemonium's attack long enough will make it leave, ending the minigame.
 
In more advanced difficulties, the point will move with every slam; a red point also appears that will drain energy if a player's cursorscursor is inside it.
=== Notes ===
* Pandemonium will only spawn after room 25, and only spawns once per run.
* Angler and other [[Monsters#Node Monsters|node monsters]] can spawn right after a Pandemonium attack.
* Pandemonium will slam into the locker more frequently as it's minigame progresses.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobiaCleithrophobia]] will reset.
 
=== The Ridge===
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== Strategy ==
When hiding from Pandemonium, players should not hide too early; otherwise, they will be forced out of their hiding spot due to [[Cleithrophobia|Hiding]].
 
Pandemonium uses a ray-casting hitbox to create its line of sight, so hiding in places that cover characters completely (such as office cubicles or separate hallways) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.
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