Environmental Hazards: Difference between revisions
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== Fire == |
== Fire == |
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Fire is one of the rarest hazards. Sometimes, players may see one of the doors on fire. This door is never the path forward, and as long as players stay away, it can never hurt them. If ran into, the fire deals 15 damage and bounces them back. |
Fire is one of the rarest hazards. Sometimes, players may see one of the doors on fire. This door is never the path forward, and as long as players stay away, it can never hurt them. If ran into, the fire deals 15 damage and bounces them back. |
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Revision as of 03:19, 13 July 2024
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Environmental Hazards are core game mechanics in Pressure, acting as small risks in rounds.
Overview
Due to the unkept conditions of the Hadal Blacksite, there are many enviromental hazards that players have to avoid.
Electricity
Electricity is the most common hazard in Pressure. While walking through the Blacksite, players may encounter a broken fuse box. As long as the player doesn't get close to the fuse box, they will not be harmed. However, players will often see electricity conducted via water, forcing them to take an alternate path or solve a puzzle in order to turn the power off or lower the water. Broken fuse boxes and puddles of electrified water will deal 15 damage and bounce the player back, while deeper pools of electrified water will deal 5 damage every second.
Pits/Lava
Pits are another common hazard. Due to the damage sustained during the lockdown, many pits can be found in the Blacksite. If fallen in, players will instantly die. In some room types, a giant pool of lava underneath the path is present instead of pits.
Steam
Players may encounter broken pipes on their journey. These pipes will spew out steam every few seconds, and players must move through the steam at the right time. If hit with steam, a player will be dealt 15 damage and be bounced back. At the end of the room, there is typically a turnable valve to shut off the steam, allowing teammates to cross with ease.
Fan
There may be times when the player must go through a vent in order to reach the next room. Some of these vents (and even one of the rooms) may include a giant fan. Players must proceed through the fan at the right time, or they will be dealt 10 damage and bounced back.
Fire
![](http://static.miraheze.org/urbanshadewiki/thumb/d/db/Fire_Blocked_Door.png/150px-Fire_Blocked_Door.png)
Fire is one of the rarest hazards. Sometimes, players may see one of the doors on fire. This door is never the path forward, and as long as players stay away, it can never hurt them. If ran into, the fire deals 15 damage and bounces them back.