User:Meethia/HeavyContainment: Difference between revisions
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|description=Heavy |
|description=Heavy Containment is a room type in pressure, featuring mainly large hallways and containment cells. |
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WORK IN PROGRESS DO NOT TOUCH :3 |
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== Overview == |
== Overview == |
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The Heavy Containment room type features mainly large long hallways, with heavy blast doors acting as transitions between rooms. |
The Heavy Containment room type features mainly large, long hallways, with heavy blast doors acting as transitions between rooms. |
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At the start and end of each Heavy Containment section, there is a security checkpoint, requiring a purple |
At the start and end of each Heavy Containment section, there is a security checkpoint, requiring a purple [[Keycard]] to open and progress. |
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In Heavy Containment, there are often many side rooms, mostly comprised of containment cells securing the [[Hadal Blacksite|blacksite's]] hazards. Containment chambers can also be seen emptied or with opened blast doors, indicating |
In Heavy Containment, there are often many side rooms, mostly comprised of containment cells securing the [[Hadal Blacksite|blacksite's]] hazards. Containment chambers can also be seen emptied or with opened blast doors, indicating they were breached during the containment failure caused by [[Sebastian Solace]]. |
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== Unique Features == |
== Unique Features == |
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* The inside of Heavy Containment does not have any keycard rooms, as the players have already passed the main security checkpoint. |
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:{{Further|Easter Eggs/Locations}} |
:{{Further|Easter Eggs/Locations}} |
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== Gallery == |
== Gallery == |
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== Trivia == |
== Trivia == |
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* Most objects in containment cells are easter eggs referencing other games. |
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[[Category:Locations]] |
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[[Category:Hadal Blacksite]] |
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[[Category:Room Types]] |
Latest revision as of 18:55, 14 June 2024
Heavy Containment is a room type in Pressure, consisting primarily of tall, wide hallways and containment cells keeping Monsters secure.
Overview
The Heavy Containment room type features mainly large, long hallways, with heavy blast doors acting as transitions between rooms.
At the start and end of each Heavy Containment section, there is a security checkpoint, requiring a purple Keycard to open and progress.
In Heavy Containment, there are often many side rooms, mostly comprised of containment cells securing the blacksite's hazards. Containment chambers can also be seen emptied or with opened blast doors, indicating they were breached during the containment failure caused by Sebastian Solace.
Unique Features
- In some containment chamber observation rooms, documents can spawn, providing information on the entities within the chamber.
- Some notable rooms in Heavy Containment include: The Educator's containment chamber, Paranoia’s Box, and the entrance to Rooms.
- For more information, see: Easter Eggs/Locations
Gallery
Trivia
- Most objects in containment cells are easter eggs referencing other games.
Citations