Death Angel: Difference between revisions
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Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it. |
Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it. |
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== Mechanics == |
== Mechanics == |
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Death Angel can only be spawned through admin commands |
Death Angel can only be spawned through admin commands and, as such, has no limitations on spawning. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin advancing. When Death Angel rushes through the room, all players in its line of sight will be instantly killed. |
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⚫ | If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame that requires them to keep their cursor in the middle of the screen, similar to [[Pandemonium's minigame |Pandemonium]]. Unlike Pandemonium, Death Angel does not attack the locker. Death Angel does not attack the locker. |
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=== Notes === |
=== Notes === |
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* Death Angel does not have any movement sounds. |
* Death Angel does not have any movement sounds. |
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* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset. |
* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset. |
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== Strategy == |
== Strategy == |
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As Death Angel is incredibly slow, |
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, make sure not to hide too early, or you will be forced out of your hiding spot due to cleithrophobia. |
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Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame. |
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Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy. |
Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy. |
Revision as of 04:18, 28 May 2024
Death Angel is an admin-exclusive monster in Pressure, only being able to be spawned through commands.
Appearance
Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it.
Mechanics
Death Angel can only be spawned through admin commands and, as such, has no limitations on spawning. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin advancing. When Death Angel rushes through the room, all players in its line of sight will be instantly killed. After Death Angel spots the player, it will advance directly towards them, regardless of the distance. Death Angel will instantly kill any players who are not hiding on contact. If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame that requires them to keep their cursor in the middle of the screen, similar to Pandemonium. Unlike Pandemonium, Death Angel does not attack the locker. Death Angel does not attack the locker.
Notes
- Death Angel does not have any movement sounds.
- During Death Angel's minigame a quiet song can be heard.
- Death Angel is extremely slow compared to all node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
- Death Angel's minigame is said to last 18 minutes.[1]
- It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.
Strategy
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, make sure not to hide too early, or you will be forced out of your hiding spot due to cleithrophobia.
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.
Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy.
Documents
Gallery
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Example image
Trivia
- Death Angel’s current design is said to be an unused design for Blitz. [2]
- Death Angel is not considered a canon monster.[Citation Needed]
- The skull designs on Code Breachers are images of Death Angel.