Death Angel: Difference between revisions

From Pressure Wiki
Content added Content deleted
(Created page with "{{Monster |name='''Death Angel'' “Death Angel" |image=Placeholder.png |attack= Moves down the hallways extremely slowly, instantly killing players on contact. Will try to force its way into lockers. |location=Hadal Blacksite |damage=Instant Death |created_by=YourFriendZeal |release_date=TBA ||voiced_by= |sound1='''Riser 1''' File:ExampleAudio.mp3 |sound2='''Riser 2''' File:ExampleAudio.mp3 |sound3='''Jumpscare''' File:ExampleAudio.mp3}} <!-- The monste...")
 
(Rewritten content)
Line 3: Line 3:
“Death Angel"
“Death Angel"
|image=Placeholder.png
|image=Placeholder.png
|attack= Moves down the hallways extremely slowly, instantly killing players on contact. Will try to force its way into lockers.
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
|created_by=YourFriendZeal
|created_by=YourFriendZeal
|release_date=TBA
|release_date=TBA
||voiced_by=
|sound1='''Riser 1'''
|sound1='''Riser 1'''
[[File:ExampleAudio.mp3]]
[[File:ExampleAudio.mp3]]
Line 17: Line 16:
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
<!-- Keep SEO descriptions under 100 characters. -->
<!-- Keep SEO descriptions under 100 characters. -->
{{#seo:
{{#seo: Death Angel only spawns via Admin commands.
|description=Example SEO description
|description=Death Angel is an admin-exclusive monster in Pressure.
}}
}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->


'''Death Angel''' is a hostile admin-only spawned monster in [[Pressure]].
'''Death Angel''' is an admin-exclusive monster in [[Pressure]], only being able to be spawned through commands.
__TOC__
__TOC__
== Appearance ==
== Appearance ==
Death Angel resembles a black skull, with teeth that resemble tendrils, black eye sockets, and a devilish grin. Its lower jaw is completely detached from its skull, and the entity's overall state seems to be in a considerable state of decay.
Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it.
== Mechanics ==
== Mechanics ==
Death Angel only spawns via Admin Commands, no matter the state of the Room. Once they spawned, the lights will begin to flicker, and Death Angel begin to slowly move down the hallway, filling rooms it passes by with pitch-black.
Death Angel can only be spawned through admin commands, and as such has no limitations on spawning. When Death Angel spawns, nearby electronics will flicker briefly and Death Angel will begin advancing. When Death Angel rushes through the room, all players in its line of sight will be instantly killed.

Death Angel only approaches from the front and will instantly kill any player who is not inside a locker. Once Death Angel approaches the player's locker, it will instigate a minigame similar to [[Pandemonium|Pandemonium’s]], although the player has significantly less energy and lasts ~18 minutes.
After Death Angel spots the player it will begin advancing directly towards them, regardless of the distance. Death Angel will instantly kill any players who are not hiding on contact.

If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen, similarly to [[Pandemonium|Pandemonium's]] minigame. Unlike Pandemonium, Death Angel does not attack the locker.
=== Notes ===
=== Notes ===
* Death Angel does not have any movement sounds.
* Squiddles may not be aggravated by the player standing close to them under certain specific circumstances.
** During Death Angel's minigame a quiet song can be heard.
** These circumstances include having to hide near a Squiddle, or having to access or unlock a door that a Squiddle is too close to.
* Death Angel is extremely slow compared to all [[Monsters#Node Monsters|node monsters]], making it possible to quickly move out of Death Angel's way before it passes through.
* Certain light sources will not aggravate squiddles, these include the [[Blacklight]] and the [[Splorglight]]
* Death Angel's minigame is said to last 18 minutes.

* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
== Strategy ==
== Strategy ==
As Death Angel is incredibly slow, it is possible to move out of its attack range before it passes through. When hiding from Death Angel, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.
There is no strategy. While the Death Angel is one of the slowest to arrive; once spawned, death is almost certain.


Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy.
No players are known to have survived the ~18-minute minigame initiated by Death Angel.

The [[Flash Beacon]] can also be used to the player's advantage as the short flash of light does not aggravate Squiddles either.
== Documents ==
== Documents ==
''{{Main|Documents/Death Angel}}''
''{{Main|Documents/Death Angel}}''

== Gallery ==
== Gallery ==
<gallery>
<gallery>
Line 49: Line 49:
== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Death Angel’s current design is said to be an unused design for [[Blitz]].
* Death Angel’s current design is said to be an unused design for [[Blitz]]. (REFERENCE NEEDED)
*Death Angel is one of the slowest entities in the game, even slower than [[Chainsmoker]].
* Death Angel is not considered a canon monster. (REFERENCE NEEDED)
* The skull designs on [[Code Breacher|Code Breachers]] are images of Death Angel.
*Death Angel is used by Admins to prevent softlocks in the game while bug testing, and since dying to it is funny.
*Death Angel is not considered a canon monster.
*The pictures on [[Code Breacher|Code Breachers]] are Death Angels.
*Death Angel produces no audio.
== Citations ==
== Citations ==
<references/>
<references/>
Line 60: Line 57:
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Hostile Monsters]]
[[Category:Hostile Monsters]]
[[Category:Lethal Monsters]]
[[Category:Node Monsters]]
[[Category:Rare Monsters]]

Revision as of 07:47, 26 May 2024


Death Angel is an admin-exclusive monster in Pressure, only being able to be spawned through commands.

Appearance

Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it.

Mechanics

Death Angel can only be spawned through admin commands, and as such has no limitations on spawning. When Death Angel spawns, nearby electronics will flicker briefly and Death Angel will begin advancing. When Death Angel rushes through the room, all players in its line of sight will be instantly killed.

After Death Angel spots the player it will begin advancing directly towards them, regardless of the distance. Death Angel will instantly kill any players who are not hiding on contact.

If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen, similarly to Pandemonium's minigame. Unlike Pandemonium, Death Angel does not attack the locker.

Notes

  • Death Angel does not have any movement sounds.
    • During Death Angel's minigame a quiet song can be heard.
  • Death Angel is extremely slow compared to all node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
  • Death Angel's minigame is said to last 18 minutes.
  • It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

Strategy

As Death Angel is incredibly slow, it is possible to move out of its attack range before it passes through. When hiding from Death Angel, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.

Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy.

Documents

Main Article: Documents/Death Angel

Gallery

Trivia

  • Death Angel’s current design is said to be an unused design for Blitz. (REFERENCE NEEDED)
  • Death Angel is not considered a canon monster. (REFERENCE NEEDED)
  • The skull designs on Code Breachers are images of Death Angel.

Citations