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“Good People" |
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“Good People" |
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|image=<gallery> |
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|image=<gallery> |
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Placeholder.png|Z-96
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TheMaskOfTrickery.png|Z-96 |
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File:779 infoicon.png|Z-779 |
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File:779 infoicon.png|Z-779 |
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</gallery> |
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</gallery> |
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|damage=55 |
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|damage=55 |
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|created_by=YourFriendZeal |
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|created_by=YourFriendZeal |
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|release_date=TBA |
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|release_date=}} |
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|sound1='''Example''' |
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[[File:ExampleAudio.mp3]]}} |
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<!-- PLEASE DO SEPARATE TABS OF INFOBOX FOR 96 AND 779--!> |
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<!-- PLEASE DO SEPARATE TABS OF INFOBOX FOR 96 AND 779--!> |
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** This includes in [[The Ridge]]. |
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** This includes in [[The Ridge]]. |
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* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path. |
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* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path. |
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* All doors in a room containing a Z-96 door will have a smaller detection radius, requiring the player to get closer than normal to activate them. |
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* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
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* If a [[Monsters#Node Monsters|node monster]] (except [[Pinkie]]) passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
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* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
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* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
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<tabber> |
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<tabber> |
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|-|Good People= |
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|-|Good People= |
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=== Crystal Room === |
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{{Further|Crystal Room}} |
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There will always be 2 doors containing Good People leading to the next area from the [[Crystal Room]]. The door with a green light above it is the correct door to go through. |
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=== The Ridge === |
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=== The Ridge === |
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{{Further|The Ridge}} |
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{{Further|The Ridge}} |
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The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. |
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The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. |
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== Strategy == |
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== Strategy == |
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The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks. |
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The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distance is watching the door number for sparks. |
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== Documents == |
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== Documents == |
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{{!}}-{{!}}Development= |
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{{!}}-{{!}}Development= |
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<gallery> |
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<gallery> |
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File:Good_people_mask_wip.png|First iteration of the mask without texture |
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Placeholder.png| |
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File:Good_people_mask_wip_2.png|Model of Z-96 without texture |
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File:Good_people_wip.png|Early iteration of Z-96 |
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</gallery> |
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</gallery> |
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}} |
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}} |
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<!-- When adding trivia, please provide a source using </ref> tags. --> |
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<!-- When adding trivia, please provide a source using </ref> tags. --> |
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* Z-779 is most likely a reference to [https://scp-wiki.wikidot.com/scp-079 SCP-079] respectively. |
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* Z-779 is most likely a reference to [https://scp-wiki.wikidot.com/scp-079 SCP-079] respectively. |
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* When Good People doors are activated, or a [[Monsters#Node Monsters|node monster]] passes through (except [[Pinkie]]), Z-779 will turn the door number to red text. This text is communications from Z-779 to the player. Examples of messages seen are "please stop," "i just want to paint landscapes again," "i have to," and "forgive me." |
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* Z-779 was once an AI that gained sentience, finding passion in making art, however, it was later trapped in a hard-drive and used by [[Urbanshade]] to mine Roblux Crypto Currency.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285 "Hes an AI artist. Literally. Hes an AI art program, who grew a little too sentient. It was downloaded and trapped on a harddrive and is now used as a bitcoin miner"] YourFriendZeal on Discord, May 2024.</ref> <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245050920786595892 Image of the words "Roblux Crypto Currency"] by YourFriendZeal on Discord, May 2024.</ref> |
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* Z-779 was once an AI that gained sentience, finding passion in making art, however, it was later trapped in a hard-drive and used by [[Urbanshade]] to mine Roblux Crypto Currency.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285 "Hes an AI artist. Literally. Hes an AI art program, who grew a little too sentient. It was downloaded and trapped on a harddrive and is now used as a bitcoin miner"] YourFriendZeal on Discord, May 2024.</ref> <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245050920786595892 Image of the words "Roblux Crypto Currency"] by YourFriendZeal on Discord, May 2024.</ref> |
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** '''Urbanshade: Hadal Division and its developers do not support the usage of AI for art generation. Any references to AI art generation is for the sake of story. |
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** '''Urbanshade: Hadal Division and its developers do not support the usage of AI for art generation. Any references to AI art generation is for the sake of story. |
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<references/> |
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<references/> |
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[[Category:Monsters]] |
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[[Category:Monsters]] |
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[[Category:Hostile Monsters]] |
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[[Category:Hostile Monsters]] |