Pandemonium
Z-367, codenamed "Pandemonium" is a monster in Pressure, acting as one of the most dangerous threats found in the Hadal Blacksite.
Appearance
Pandemonium takes the appearance of a melting, heavily distorted face made of flesh. It has two glowing sunken eyes and several more smaller eyes inside of its mouth, which will remain darkened until it spots a player. Pandemonium's jaw is warped into a curved shape with numerous disfigured, loose teeth. Similar to Angler, Pandemonium's face will always be facing the player, regardless of where they view it.
Mechanics
Pandemonium acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player's current or previous room has a valid hiding spot. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing. Once a player gets within Pandemonium's line of sight, its eyes will light up and it will begin screeching loudly, breaking away from its path to advance directly towards the player, regardless of the distance. Pandemonium's raycast goes towards the players head, and will not kill anyone whos head is fully submerged.
Pandemonium will instantly kill any players who are not hiding on contact.
If the player is in a hiding spot that is within Pandemonium's line of sight, it will advance towards the player's locker and they will be forced into a minigame, requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
While the player's cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After roughly 40 seconds, Pandemonium will leave and the minigame will end.
Notes
- Pandemonium will only spawn after room 19.[1]
- Pandemonium is the second slowest node entity, being somewhat faster than Chainsmoker, the slowest node entity.
- Angler and other node monsters are able to spawn right after a Pandemonium attack.
- The sound from Pandemonium as it advances is much less intense compared to the node monsters, as it only screeches once it spots a player.
- Pandemonium will attack more frequently as the minigame progresses.
- After Pandemonium's minigame, the player won't be forced out of their hiding spot, and their cleithrophobia will be reset.
- Just like Pinkie, Pandemonium will not break lights.
- If a player hides completely out of sight from Pandemonium during its attack, no minigame will be triggered and the player will receive the D-Rank Achievement.
- Pandemonium is client-sided, meaning from a player's POV, Pandemonium will only appear to attack them rather than other players.
- When spectating, Pandemonium will appear to pass by in its unagitated state, meaning spectators cannot see Pandemonium during the minigame.
- If someone triggers Pandemonium's minigame in a multiplayer run, the next door cannot be opened until said teammate finishes the minigame or dies.
The Ridge
Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react. Pandemonium is also restricted to only one spawn in the Ridge.[2]
Strategy
Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as windows, making it harder to hide without using a locker. However, hiding out of Pandemonium's line of sight will not trigger the minigame and award the player with the D-Rank Achievement.
When hiding from Pandemonium in a locker, cleithrophobia will likely not kick you out by the time Pandemonium spots your locker, allowing you to "hide early".
F11 can be used to minimize the Roblox client to make Pandemonium's minigame significantly easier. Due to the smaller size of the Roblox client, Pandemonium can't move your mouse around as easily as he would if you were fullscreen. Smaller window size also allows your mouse to easily remain in the middle of the screen.
Documents
Gallery
General
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The minigame Pandemonium initiates when hiding in a locker.
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A picture of Pandemonium with darkened eyes before it spots a player.
Trivia
- Pandemonium's old name was 'Rebound'.[3]
- Pandemonium was not executed while in Urbanshade's containment due to it being impervious to execution methods.[4]
- Unlike The Angler and its variants, Pandemonium has physical form that can be described as "flesh".[5]
- Sebastian Solace could most likely beat Pandemonium in a fight.[6]
- Similiarly to The Angler and all its variants, Pandemonium seems to be "floating" exactly 1 meter off the ground.
- Pandemonium's eye sockets are usually empty and black, but its eyes will glow white when it spots a player.
- Pandemonium's movement and attacking sounds are sampled from an Iron Lung original track, 'It Wakes' by David Szymanski.
- Pandemonium alongside Death Angel are the only node monsters that breaks away from its nodes to attack players.[7] It is also able to spot at a longer range to redirect its path.[8]
- Pandemonium has 5 ULTRAKILL references alone, making it the monster with the most references of any kind as of the time of writing.
- Its name, along with the badge awarded for surviving Pandemonium, (War) are references to ULTRAKILL songs of the same names.
- One of the tracks played during Pandemonium's minigame is called "Wait Of The World", named after an ULTRAKILL level.
- Being undetected by Pandemonium awards the D-Rank badge, with the icon being an illustrated version of the ULTRAKILL rank screen.
- Its document mentions "The Panopticon must hold.", a reference to the Flesh Panopticon, an ULTRAKILL boss.
- In its current state, Pandemonium is not canon.[9]
- If Deaf mode is enabled in the settings, Pandemonium's arrival will always be indicated by a distinct red smog.
Citations
- ↑ "pandemonium can now spawn from door 19, previously 22" YourFriendZeal on Discord, August 2024.
- ↑ "pandemonium getting his max-amount of spawns set back to 1 in the ridge was such a funny idea" Zeal mentioning the max-amount of spawns in a jokey manner YourFriendZeal on Discord, July 2024.
- ↑ "Rebound was pandemoniums old name" ozerum on Discord, July 2024.
- ↑ "pandemonium is impervious" YourFriendZeal on Discord, May 2024.
- ↑ "also, pandemonium is flesh" YourFriendZeal on Discord, May 2024.
- ↑ "i think sebastian could beat him up" YourFriendZeal on Discord, May 2024.
- ↑ "but he stops using the node system if he detects a player" kibo_ on Discord, April 2024.
- ↑ "pandemonium just has longer range" YourFriendZeal on Discord, May 2024.
- ↑ "pandemonium isnt canon atm" YourFriendZeal on Discord, July 2024
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