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Z-96, “The Mask of Sadness”
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Z-96's face
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3/4 view of 0-96
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Side view of Z-96
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F8ofthestars (talk | contribs) added good people images |
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''{{Main|Documents/Good People}}
== Gallery ==
<tabber>
|-|Z-96=
<gallery>
File:TheMaskOfTrickery.png|Z-96, “The Mask of Sadness”
File:Z-96_Face.png|Z-96's face
File:Z-96_Model_1.png|3/4 view of 0-96
File:Z-96_Model_2.png|Side view of Z-96
</gallery>
|-|Z-779=
<gallery>
File:779.png|Z-779
File:779_really_close.png|Extremely close up image of 779
File:779_far.png|Distant view of 779
File:779_room_far.png|Overview of 779's room
File:Old_779.png|('x3') One of 779's many messages before this personality got scrapped
</gallery>
|-|Development=
<gallery>
779_developing_model.png|Early model of 779
</gallery>
</tabber>
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
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The Z-96 & Z-779 duo, dubbed "Good People", is a threat in Pressure, acting as a common hazard found in the Hadal Blacksite.
Good People is a duo of two monsters, Z-96 and Z-779. While Z-779 has no physical appearance due to it being an AI program, Z-96 is a conglomoration of human flesh formed into a large mass and adorned with a weathered grey mask. Z-96 has two lengthy bone-like arms with three large claws in place of fingers on each hand.
In rooms with multiple doors, there is a chance for Good People to generate. One or more doors will be occupied by Z-96, with Z-779 displaying the number of the next door on the door's navi-path. If a player opens a door inhabited by Z-96 it will attack them, changing the navi-path and locking the door.
The Ridge completely lacks door numbers, so it is only possible to tell whether or not a door is safe by listening for Z-96's audio.
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks.