Health
Health is a core mechanic in Pressure, determining how much damage players can survive before dying.
Overview
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the Medkit or the Party Special.
As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.
Death Screen
When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the monster they died to, as well as a result document for their expedition. In a multiplayer run, the player is also given the option to spectate the living players.
Reviving
Upon dying, the player is presented with the option to revive themselves. If the player has no tokens, they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no research or batteries.
Regeneration
The player, by default, cannot regenerate their health when they take damage. If the player consumes either a Party Special or a Dweller Chunk, however, their health bar will turn purple and they will begin to regenerate 1 HP every few seconds for the rest of their run.
Gallery
-
The icon that shows your current health.
-
The health icon when the Regeneration effect is applied.
GAME MECHANICS | ||||
---|---|---|---|---|
|