Environmental Hazards
Environmental Hazards are core game mechanics in Pressure, acting as small risks while exploring the Hadal Blacksite.
Overview
Due to the recent containment breach at the Hadal Blacksite, there are many environmental hazards that players have to avoid.
Electricity
Electricity is the most common hazard in Pressure. While traversing the Blacksite, players may encounter a broken fuse box. As long as the player doesn't get close to the fuse box, they will not be harmed. However, players will often see electricity conducted via water, forcing them to take an alternate path or solve a Pipe Puzzle in order to turn the power off or lower the water. Broken fuse boxes and puddles of electrified water will deal 15 damage and bounce the player back, while deeper pools of electrified water will deal 5 damage every second.
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Electrified water
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A power switch, used commonly to turn off electric water hazards
Pits/Lava
Pits/lava pools are another common hazard. Due to the damage sustained during the lockdown, many rooms will have gaping holes in the floor. If fallen in, players will instantly die. In some room types, a giant pool of lava underneath the path is present instead of pits.
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Example of a room with a pit.
Steam
Players may encounter broken/leaking pipes on their journey. These pipes will spew out steam every few seconds, and players must move through the steam at the right time. If hit with steam, a player will be dealt 15 damage and be bounced back. At the end of the room, there is typically an interactable valve to shut off the steam, allowing teammates to cross with ease.
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Steam bursting out of broken pipes.
Fan
There may be times when the player must go through a ventilation shaft in order to reach the next room. Some of these vents (or separate rooms) may include a giant rotating fan. Players must proceed through the fan blades at the right time, or they will be dealt 10 damage and bounced back.
Fire
Fire is one of the rarest hazards. Sometimes, players may see one of the doors on fire. This door is never the path forward. Additionally, some rooms in the Oxygen Gardens can be on fire. If ran into, the fire deals 15 damage and bounces them back. The most effective strategy against fire is so simply avoid it.
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Fire blocking the doorway to an inaccessible room