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{{#seo:
{{#seo:
|description=Health represents the amount of damage a player can withstand before dying.
|description=Health represents the amount of damage a player can withstand before dying in Pressure.
}}
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'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]].
{{Proofread}}
'''Health''' is a core mechanic in [[Pressure]], telling players how much damage they can take before [[Death]].


__TOC__
__TOC__
== Overview ==
== Overview ==
Health is shown through a health meter in the bottom left of the screen, all players start with 100 HP. As the player loses HP, the health meter begins to take on a more redder tint, with a skull appearing the lower the player's HP is.
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the
[[Medkit]] or the [[Party Special]].


As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.
The following items are able to heal the player
*[[Medkit|Medkit]]


=== Death Screen ===
=== Death Screen ===
{{further|Death}}
When a player's health reaches 0, they die, and a Death Screen appears. The player is presented before Sebastian, who shows a document regarding the [[Monsters|monster]] they died to. Upon closing the document, Sebastian will give the player a piece of advice as to how to avoid what they died to. After this the player will see a result document for their expedition, which details how much [[Currency#Kroner|kroner]] was received in that run, what room the player got to, and a comment from HQ explaining how the player died. In a multiplayer run, the player is also given the option to spectate the living players, however in solo runs, it is just a black background.


If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them.
=== Notes ===
*Dying is the only way to obtain some [[Documents| Documents]]
=== Reviving ===
=== Reviving ===
{{further|Revives}}
Upon dying, the player is presented with the option to revive themselves. If the player has no [[Currency#Tokens|tokens]], they will be prompted to revive for 30 [[File:Robux_2019_Logo_gold.svg|20px]] Robux. After using a revive, the player will respawn in the last opened room with full health and no [[Currency#Research|research]], [[Items|items]], or [[Batteries|batteries]].


=== Regeneration ===
TBH
{{further|Party Special}}
The player, by default, cannot regenerate their health when they take damage. If the player consumes either a Party Special or a [[Wall Dwellers#Dweller Chunks|Dweller Chunk,]] however, their health bar will turn purple and they will begin to regenerate 1 HP every few seconds for the rest of their run. Dying will cause the effect to disappear, even if you choose to revive.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Player Health icon.png|The icon that shows your current health.
Player Health icon.png|The icon that shows your current health.
Partyspecialpurplehealth.png|The health icon when the Regeneration effect is applied.
</gallery>
</gallery>
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:List Pages]]

Latest revision as of 21:14, 26 August 2024

Health is a core mechanic in Pressure, determining how much damage players can survive before dying.

Overview

Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the Medkit or the Party Special.

As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.

Death Screen

For more information, see: Death

When a player's health reaches 0, they die, and a Death Screen appears. The player is presented before Sebastian, who shows a document regarding the monster they died to. Upon closing the document, Sebastian will give the player a piece of advice as to how to avoid what they died to. After this the player will see a result document for their expedition, which details how much kroner was received in that run, what room the player got to, and a comment from HQ explaining how the player died. In a multiplayer run, the player is also given the option to spectate the living players, however in solo runs, it is just a black background.

Reviving

For more information, see: Revives

Upon dying, the player is presented with the option to revive themselves. If the player has no tokens, they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no research, items, or batteries.

Regeneration

For more information, see: Party Special

The player, by default, cannot regenerate their health when they take damage. If the player consumes either a Party Special or a Dweller Chunk, however, their health bar will turn purple and they will begin to regenerate 1 HP every few seconds for the rest of their run. Dying will cause the effect to disappear, even if you choose to revive.

Gallery


GAME MECHANICS
General Mechanics
MonstersGrand EncountersItemsPuzzlesEnvironmental HazardsAnticipationShopsEaster Eggs
Player Mechanics
HealthRevivesControlsAchievementsHidingLootingDocumentsCurrencyDeathCosmeticsGamepasses