Keycard: Difference between revisions

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{{Item
{{Item
|name='''Keycard'''
|name='''Keycard'''
|image=Placeholder.png
|image=Keycard.png
|type=Consumable
|type=Consumable
|usage=Used to unlock the door to the next room
|usage=Used to unlock the door to the next room
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** Purple keycards enable you to open a door within a room, or open double doors transitioning into the Heavy Containment roomtype.
** Purple keycards enable you to open a door within a room, or open double doors transitioning into the Heavy Containment roomtype.
** Orange keycards work exactly the same as the default blue keycards except they are exclusive to the Ridge.
** Orange keycards work exactly the same as the default blue keycards except they are exclusive to the Ridge.
* Keycards, except the orange keycard, will consecutively sound a windchime if they are not found after a certain amount of time.
* Keycards, except the orange keycard, will consecutively sound a windchime if they are not found after a certain amount of time that being 35 seconds.
** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
* In larger locked rooms, there will be multiple keycard spawns.
* In larger locked rooms, there will be multiple keycard spawns.

== Gallery ==
== Gallery ==
<gallery>
<gallery>
Old Keycard.png|An older version of the '''Keycard'''.
Placeholder.png|Example image
</gallery>
</gallery>
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Latest revision as of 19:24, 21 June 2024


The Keycard is a type of item in Pressure that can be found in the Hadal Blacksite.

Description & Usage

Keycards are used to open locked doors throughout the Blacksite.

Obtainment

Keycards can commonly be found in item spots inside of the Hadal Blacksite.

Notes

  • There are two other types of keycards: the purple keycard and the orange keycard.
    • Purple keycards enable you to open a door within a room, or open double doors transitioning into the Heavy Containment roomtype.
    • Orange keycards work exactly the same as the default blue keycards except they are exclusive to the Ridge.
  • Keycards, except the orange keycard, will consecutively sound a windchime if they are not found after a certain amount of time that being 35 seconds.
    • They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
  • In larger locked rooms, there will be multiple keycard spawns.

Gallery


ITEMS
Light Sources
FlashlightFlash BeaconLanternBlacklightHand-Cranked Flashlight
Consumables
BatteriesCode BreacherKeycardMedkit
Other Items
Gummy FlashlightSplorglightNotebookThe Necrobloxicon