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(Created page with "{{Monster |name=Z-283-Blitz “Blitz” |image=Blitz.jpeg |attack=Rushes down hallways quickly, instantly killing players on contact. |location=Hadal Blacksite |damage=Instant Death |created_by=SearingCircuits |release_date=TBA |sound1='''Moving''' File:BlitzMoving.mp3 |sound2='''Attacking''' File:BlitzScreaming.mp3}} {{Quote|This one's fast, Make sure you're out of sight whenever it passes through.|- Sebastian Solace|align = left}} '''Z-283-Blitz''', codenamed...")
 
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{{Monster
|name='''Z-283-BlitzBLITZ'''
“Blitz"
“Blitz”
|image=BlitzPlaceholder.jpegpng
|attack=RushesQuickly rushes down hallways quickly, instantly killing any players onin its line of contact.sight
|location=[[Hadal Blacksite]]
|damage=Instant Death
|created_by=SearingCircuits
|release_date=TBA
|voiced_by=
|sound1='''Moving'''
[[File:BlitzMovingExampleAudio.mp3]]
|sound2='''Attacking'''
[[File:BlitzScreamingExampleAudio.mp3]]}}
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
{{Quote|This one's fast, Make sure you're out of sight whenever it passes through.|- Sebastian Solace|align = left}}
<!-- Keep SEO descriptions under 100 characters. -->
 
{{#seo:
'''Z-283-Blitz''', codenamed '''“Blitz”''', is a hostile monster in [[Pressure]], acting as one of the threats that players will encounter.
|description=Blitz is a reoccuring monster in Pressure, rushing down hallways extremely fast and killing players.
}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
 
'''Z-283-BlitzBLITZ''', codenamed '''“Blitz”"Blitz"''', is a hostile monster in [[Pressure]], acting as onea ofcommon threat found in the threats[[Hadal thatBlacksite]] playersand willa encounter.variant of [[The Angler]].
__TOC__
== Appearance ==
Blitz resembles a heavily malformed gray viperfish, with numerous sharp, thin teeth and three pupils in its right eye socket. Its features are distorted, with its open mouth taking up the majority of its face. Blitz is constantly obscured by a thick dark smoke, obscuring everything aside from its face. Its face will always be facing the player, regardless of where they view it.
 
Blitz is constantly obscured by a thick dark smoke, obscuring everything aside from its face. Blitz uses a billboard decal for its face, resulting in it always looking directly at the player.
 
== Mechanics ==
Blitz has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. TheWhen lightsBlitz willspawns, brieflynearby electronics will flicker twice,briefly and Blitz will begin advancing. fromWhen behindBlitz whileis emittingclose quietenough soundsto the player it will start screeching loudly, signaling for players to hide. Blitz moves extremely fast compared to Angler and other [[Monsters#Node Monsters|node monsters]].
 
When Blitz is close enough to the player, it will start screeching loudly, signalling for players to hide. During its final screech, Blitz will rush quickly through the room, instantly killing all players in its path before disappearing after passing through. Players who [[Hiding|hide]] in time or escape its line of sight before it passes through will be safe.
 
Blitz, because of the darkness of his long life, had very poor eyesight, and could safely elude Blitz by staying away from his path. Such as a fork in the road, stairs above or below, some large room corner.
 
=== Notes ===
* After a player spends a set amount of time in a room, there is a chance for Blitz or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* Blitz cannot spawn in [[The Control Room]].
* Before a Blitz attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Blitz is coming in dark rooms or while passing through a room with [[Eyefestation]].
** Blitz can still spawn in the hallways of [[Sebastian’s Shop]], but it cannot enter the shop.
* Blitz andhas otherdifferent audio cues compared to Angler, making it variantseasier cannotto currentlyknow attackif fromBlitz theis frontattacking.
=== The Ridge ===
* After a player spends a set amount of time in a room, there is a chance for Blitz or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
<!-- If a monster has no special behavior in the ridge, remove this header. -->
* Here's a little trick. If the room is an l-shaped or other room with a corner, and the road is not very long, you can squat on the corner and get close to the last door, it's also a good idea to have an obstacle next to you. Blitz won't attack you. I don't know if this is intentional.
''{{Further|The Ridge}}''
 
=== The Ridge ===
''{{Further|The Ridge}}''
 
Blitz will spawn more frequently in [[The Ridge]], and the lights will not flicker to signal its arrival. Players have to rely on their hearing and their muscle memory instead of visual cues. While attacking in The Ridge, its sounds will be heard from a longer distance.
 
Blitz will spawn more frequently in the ridge, and will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Blitz is coming. Sound cues happen earlier while Blitz is attacking in the ridge, giving players more time to react.
== Strategy ==
The best way to avoid Blitz is to hide before it rushes through the room. Blitz moves considerably faster than [[Angler]], so you need to react faster. Make sure to not hide too early, or you will be forced out of your hiding spot due to [[Hiding#Cleithrophobia|cleithrophobia]]. You can also avoid Blitz bymoves hidingextremely outsidefast ofcompared itsto lineAngler, ofso sightbe incareful placeswhen liketiming seperateyour rooms and inside ventshiding.
 
Blitz uses Raycasting to create its line of sight, so hiding places that cover your character completely (such as office cubicles) or hiding places that are far enough away from Blitz (seperate hallways) also work to protect you.
 
Blitz uses Raycastinga raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (such asincluding office cubicles), orseparate hidinghallways, placesand that are far enough away from Blitz (seperate hallwaysvents) alsowill work toin protectevading youBlitz.
== Documents ==
''{{Main|Documents/The Angler}}''
 
== Gallery ==
<gallery>
File:Placeholder.png
Blitz.jpeg|Blitz’ Official Art
File:Death angels.png|Blitz’s unused design, though repurposed for [[Death Angel]]
</gallery>
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Blitz is a variant of Angler, sharing the same basic mechanics.
* Blitz is a variant of Angler, sharing the same core mechanic. There are multiple other variant of Angler, including [[Chainsmoker]], [[Pinkie]], and [[Froger]].
* There are multiple variants of Angler. These include [[Froger]], [[Chainsmoker]], and [[Pinkie]] These are respectively referred to in documents as Z-283-Froger, Z-283-Chainsmoker, and Z-283-Pinkie.
* Blitz is said to be a guy. <ref>https://discord.com/channels/974102561554587738/1171542785225138176/1230083810671067166</ref>
== Citations ==
* Blitz’s unused design is now used for the design of [[Death Angel]].
<references/>
* Blitz and Chainsmoker currently use the Angler jumpscare instead of having their own. This is likely to change in the official release.
<!-- Keep categories at the bottom of the page below the content. -->
 
[[Category:Monsters]]
[[Category:Node Monsters]]
[[Category:Hostile Monsters]]
[[Category:Lethal Monsters]]
[[Category:Angler Family]]
[[Category:Node Monsters]]

Revision as of 03:46, 29 May 2024


Z-283-BLITZ, codenamed "Blitz" is a monster in Pressure, acting as a common threat found in the Hadal Blacksite and a variant of The Angler.

Appearance

Blitz resembles a heavily malformed gray viperfish with numerous sharp, thin teeth and three pupils in its right eye socket. Its features are distorted, with its open mouth taking up the majority of its face. Blitz is constantly obscured by a thick dark smoke, obscuring everything aside from its face. Its face will always be facing the player, regardless of where they view it.

Mechanics

Blitz has a chance to spawn if the player’s current or previous room has a valid hiding spot. When Blitz spawns, nearby electronics will flicker briefly and Blitz will begin advancing. When Blitz is close enough to the player it will start screeching loudly, signaling for players to hide. Blitz moves extremely fast compared to Angler and other node monsters.

Notes

  • After a player spends a set amount of time in a room, there is a chance for Blitz or any other node monster to spawn. This is called a timer spawn.
  • Before a Blitz attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Blitz is coming in dark rooms or while passing through a room with Eyefestation.
  • Blitz has different audio cues compared to Angler, making it easier to know if Blitz is attacking.

The Ridge

For more information, see: The Ridge

Blitz will spawn more frequently in the ridge, and will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Blitz is coming. Sound cues happen earlier while Blitz is attacking in the ridge, giving players more time to react.

Strategy

The best way to avoid Blitz is to hide before it rushes through the room. Make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia. Blitz moves extremely fast compared to Angler, so be careful when timing your hiding.

Blitz uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Blitz.

Documents

Main Article: Documents/The Angler

Gallery

Trivia

  • Blitz is a variant of Angler, sharing the same core mechanic. There are multiple other variant of Angler, including Chainsmoker, Pinkie, and Froger.
  • Blitz is said to be a guy. [1]

Citations