Keycard: Difference between revisions
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{{Item |
{{Item |
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|name=Keycard |
|name='''Keycard''' |
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|image= |
|image=Keycard.png |
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|type= |
|type=Consumable |
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|uses= One-time use |
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|release_date=July 7th, 2024}} |
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|shop_description=Shop description for example item.}} |
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{{#seo: |
{{#seo: |
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|description=Keycards are a type of item found in Pressure, used to unlock doors. |
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|description=Example SEO description |
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}} |
}} |
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__TOC__ |
__TOC__ |
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== Description & Usage == |
== Description & Usage == |
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Keycards are used to open locked doors throughout the Blacksite. |
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The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms. |
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=== Obtainment === |
=== Obtainment === |
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Keycards can commonly be found in [[Looting|item spots]] inside of the [[Hadal Blacksite]]. |
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The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker. |
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=== Notes === |
=== Notes === |
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* There are two other types of keycards: A purple keycard and an orange keycard. |
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* [[Sebastian’s Shop]] holds the keycard necessary to pass through the room it is situated in. |
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** Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the [[Heavy Containment]] room type. |
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** Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to [[The Ridge]]. |
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* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them. |
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* Doors that require a keycard will display their navi-path in a light blue color. |
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** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers. |
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* In larger locked rooms, there will be multiple keycard spawns. |
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** It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door. |
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* Keycards will automatically be equipped in the player's hand once picked up. |
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* Picking up a keycard will not remove it from its item spot, allowing other players to also take it. |
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* Once a keycard is successfully used, it will disappear from all players' inventories. |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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Old Keycard.png|An older version of the '''Keycard'''. |
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Placeholder.png|Example image |
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</gallery> |
</gallery> |
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== Trivia == |
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* The number '''13''' on the keycard as well as other instances to that number is Zeal's favorite number. |
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== Citations == |
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<references/> |
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{{ItemNavbox}} |
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[[Category: |
[[Category:Items]] |
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[[Category: Consumables]] |
Latest revision as of 11:52, 25 August 2024
The Keycard is a type of item in Pressure that can be found in the Hadal Blacksite.
Description & Usage
Keycards are used to open locked doors throughout the Blacksite.
Obtainment
Keycards can commonly be found in item spots inside of the Hadal Blacksite.
Notes
- There are two other types of keycards: A purple keycard and an orange keycard.
- Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the Heavy Containment room type.
- Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to The Ridge.
- Doors that require a keycard will display their navi-path in a light blue color.
- Keycards, except the orange keycard, will occasionally emit a windchime sound if they are not found after 35 seconds.
- They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
- In larger locked rooms, there will be multiple keycard spawns.
- It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door.
- Keycards will automatically be equipped in the player's hand once picked up.
- Picking up a keycard will not remove it from its item spot, allowing other players to also take it.
- Once a keycard is successfully used, it will disappear from all players' inventories.
Gallery
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An older version of the Keycard.
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