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{{Item
{{Item
|name=Keycard
|name='''Keycard'''
|image=Placeholder.png
|image=Keycard.png
|type=Consumable
|type=Consumable
|fuel_time=One-time use
|usage=Used to unlock the door to the next room
|usage=Used to unlock the door to the next room
|uses= One-time use
|shop_description=Shop description for example item.}}
|release_date=July 7th, 2024}}
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{{#seo:
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}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
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The '''Keycard''' is a type of item in [[Pressure]], that can be found in the [[Hadal Blacksite]].
The '''Keycard''' is a type of item in [[Pressure]] that can be found in the [[Hadal Blacksite]].
__TOC__
__TOC__
== Description & Usage ==
== Description & Usage ==
Keycards are used to open locked numbered doors throughout the Blacksite.
Keycards are used to open locked doors throughout the Blacksite.
=== Obtainment ===
=== Obtainment ===
Keycards can be found in various places, including in vent systems, on tables, inside drawers, or inside item lockers.
Keycards can commonly be found in [[Looting|item spots]] inside of the [[Hadal Blacksite]].
=== Notes ===
=== Notes ===
* There are two other types of keycards: A purple keycard and an orange keycard.
* Keycards will emit a low jingling sound if they are not found after a certain amount of time.
** Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the [[Heavy Containment]] room type.
** Keycards also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
** Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to [[The Ridge]].
* In large locked rooms there will be multiple keycard spawns.
* Doors that require a keycard will display their navi-path in a light blue color.
* Keycards, except the orange keycard, will occasionally emit a windchime sound if they are not found after 35 seconds.
** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
* In larger locked rooms, there will be multiple keycard spawns.
** It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door.
* Keycards will automatically be equipped in the player's hand once picked up.
* Picking up a keycard will not remove it from its item spot, allowing other players to also take it.
* Once a keycard is successfully used, it will disappear from all players' inventories.

== Gallery ==
== Gallery ==
<gallery>
<gallery>
Old Keycard.png|An older version of the '''Keycard'''.
Placeholder.png|Example image
</gallery>
</gallery>
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{{ItemNavbox}}
[[Category:Items]]
[[Category:Items]]
[[Category: Consumables]]

Latest revision as of 11:52, 25 August 2024


The Keycard is a type of item in Pressure that can be found in the Hadal Blacksite.

Description & Usage

Keycards are used to open locked doors throughout the Blacksite.

Obtainment

Keycards can commonly be found in item spots inside of the Hadal Blacksite.

Notes

  • There are two other types of keycards: A purple keycard and an orange keycard.
    • Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the Heavy Containment room type.
    • Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to The Ridge.
  • Doors that require a keycard will display their navi-path in a light blue color.
  • Keycards, except the orange keycard, will occasionally emit a windchime sound if they are not found after 35 seconds.
    • They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
  • In larger locked rooms, there will be multiple keycard spawns.
    • It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door.
  • Keycards will automatically be equipped in the player's hand once picked up.
  • Picking up a keycard will not remove it from its item spot, allowing other players to also take it.
  • Once a keycard is successfully used, it will disappear from all players' inventories.

Gallery


ITEMS
Light Sources
FlashlightFlash BeaconLanternBlacklightHand-Cranked Flashlight
Consumables
BatteriesCode BreacherKeycardMedkit
Other Items
Gummy FlashlightSplorglightNotebookThe Necrobloxicon