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{{Item
{{Item
|name=Keycard
|name='''Keycard'''
|image=Placeholder.png
|image=Keycard.png
|type=Consumable
|type=Consumable
|usage=Used to unlock the door to the next room
|charge_time=One-time use
|uses= One-time use
|usage=Used to unlock the door to the next room}}
|release_date=July 7th, 2024}}
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__TOC__
__TOC__
== Description & Usage ==
== Description & Usage ==
Keycards are used to open locked doors throughout the Blacksite. There are three different types of keycards; blue, purple and orange.
Keycards are used to open locked doors throughout the Blacksite.
Blue keycards are found in locked rooms and are used to progress into the next room. Purple keycards are used to unlock new parts of an already entered room and orange keycards are used in the ridge, functioning as a "harder" variant of the default blue keycards.
=== Obtainment ===
=== Obtainment ===
Keycards can commonly be found in [[Looting|item spots]] inside of the [[Hadal Blacksite]].
Keycards can commonly be found in [[Looting|item spots]] inside of the [[Hadal Blacksite]].
=== Notes ===
=== Notes ===
* There are two other types of keycards: A purple keycard and an orange keycard.
* Keycards will emit a low jingling sound if they are not found after a certain amount of time, besides orange keycards.
** Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the [[Heavy Containment]] room type.
** Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to [[The Ridge]].
* Doors that require a keycard will display their navi-path in a light blue color.
* Keycards, except the orange keycard, will occasionally emit a windchime sound if they are not found after 35 seconds.
** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
** They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
* In larger locked rooms there will be multiple keycard spawns, this does not apply to purple or orange keycards.
* In larger locked rooms, there will be multiple keycard spawns.
** It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door.
* Keycards will automatically be equipped in the player's hand once picked up.
* Picking up a keycard will not remove it from its item spot, allowing other players to also take it.
* Once a keycard is successfully used, it will disappear from all players' inventories.

== Gallery ==
== Gallery ==
<gallery>
<gallery>
Old Keycard.png|An older version of the '''Keycard'''.
Placeholder.png|Example image
</gallery>
</gallery>
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{{ItemNavbox}}
[[Category:Items]]
[[Category:Items]]
[[Category: Consumables]]

Latest revision as of 11:52, 25 August 2024


The Keycard is a type of item in Pressure that can be found in the Hadal Blacksite.

Description & Usage

Keycards are used to open locked doors throughout the Blacksite.

Obtainment

Keycards can commonly be found in item spots inside of the Hadal Blacksite.

Notes

  • There are two other types of keycards: A purple keycard and an orange keycard.
    • Purple keycards enable you to open locked doors within rooms, such as the double doors at the entrance and exit of the Heavy Containment room type.
    • Orange keycards work exactly the same as the default blue keycards, except they display no door number are exclusive to The Ridge.
  • Doors that require a keycard will display their navi-path in a light blue color.
  • Keycards, except the orange keycard, will occasionally emit a windchime sound if they are not found after 35 seconds.
    • They also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
  • In larger locked rooms, there will be multiple keycard spawns.
    • It is possible for 2 or more keycards to be spawned in the same room. Both keycards are functional and can be used to open a locked door.
  • Keycards will automatically be equipped in the player's hand once picked up.
  • Picking up a keycard will not remove it from its item spot, allowing other players to also take it.
  • Once a keycard is successfully used, it will disappear from all players' inventories.

Gallery


ITEMS
Light Sources
FlashlightFlash BeaconLanternBlacklightHand-Cranked Flashlight
Consumables
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Other Items
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