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|description=Urbanshade is a central organization in Pressure.
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{{Expansion|reason=Missing information about rankings and company structure}}
[[File:
'''Urbanshade''' is an important company in [[Pressure]].
== Overview ==
Urbanshade's main
Urbanshade contains and researches
== Prisoner Ranks ==
Each Urbanshade prisoner has a set rank, indicating their status and responsibilities. There are currently only three known prisoner ranks.
=== EXR-P ===
Expendable ranked prisoners are those involved in the "Expendable" protocol. They are used to carry out operations with a risk of major losses. They are often criminals recruited by Urbanshade with the promise of being pardoned. EXR-Ps are regarded as replaceable assets and are not expected to survive the expeditions they're sent on. EXR-P is also the player's rank in the game.
=== LR-P ===
Low ranked prisoners are treated similarly to EXR-Ps, but are kept in cells until called upon for experiments, which are often dangerous or even deadly.
==== Known Tasks for LR-Ps ====
* Backrooms Expeditions
* Explosive wastes and fire hazard work
* Ice Cream flavour testing
* Daybreaks work
* Dead Marsh work
=== MR-P ===
Medium ranked prisoners benefit from slightly better living conditions compared to LR-Ps. They are allowed to roam the facility freely and perform janitorial duties. They are also involved in non-deadly testing. The only currently known MR-P is [[Sebastian Solace]].
==== Known Tasks for MR-Ps ====
* A-0 Expeditions
* Oxygen Garden work
* Transportation and logistics work
* Z-931 related work
* Radioactive work
* Z-1 related work
* Z-1799 related work in Sleepy Hollow
* "Guardian Angel of the Banlands" blood pump systems work
* Dark World Expeditions
* Surface cleanup work
{{Section Work|reason=Section needs proofreading & the Urbanshade Company section needs some text added to it}}
== Divisions ==
Urbanshade consists of several divisions and subdivisions. Currently, only the following are known.
=== Urbanshade Company ===
=== The Hadal Division ===
Responsible for managing the Hadal Blacksite. They also manage hell-related matters, such as the Banlands expedition.
==== N.O.S.T ====
{{Further|N.O.S.T}}
A subspection of the Hadal Division, N.O.S.T handles work relating to the Banlands.
=== The Expedition Division ===
Not much is known about the Expedition Division. Presumably, they would be responsible for managing and leading various expeditions.
=== The Infiltration Division ===
Little is known about the Infiltration Division. It can be assumed that they would be used by Urbanshade in order to infiltrate competitors. (Second scentence is conjecture.)<ref>https://www.roblox.com/groups/33510462/Urbanshade-Infiltration-Division#!/about</ref>
=== The Bioparanormal Division ===
Information on the Bioparanormal Division is limited. They are responsible for the study of biological entities, such as [[Pandemonium]].<ref>https://urbanshade.org/wiki/Documents/Pandemonium</ref>
=== The Hazard and Ethics Division ===
Not much is known about the Hazard and Ethics Division. They most likely determine the risk factor of Urbanshade operations, as well as employee wellbeing. Researchers must appeal to the division if they wish to study certain entities.<ref>https://urbanshade.org/wiki/Documents/Pandemonium</ref>
== Lore ==
{{Further|Lore of Pressure}}
This section is dedicated to Urbanshade's involvement in the lore
=== Foundation and The Let-Vand Zone===
{{Further|Documents/The Let-Vand Zone}}
Urbanshade was founded by Mr. Shade in 19?? in order to make profit. In 1961, to the West of Iceland in the Norwegian Sea, a B-class cargo ship had sank into the ocean. The recovery team later found a previously unknown deep trench. Mr. Shade, knowing this information, quickly commanded
With the Let-Vand Zone secured, Urbanshade founded the Hadal Division and begin construction of the [[Hadal Blacksite]] in 1962, with construction finishing in 1974. Due to the Blacksite being located far underwater, no governmental powers are able to manipulate it other than Urbanshade itself. No form of life is present in Let-Vand Zone other than [[Documents/Underwater Hazards|Parasites]] and [[Searchlights]]. A [[Submarine Bay]] was built on the surface in the Faroe Islands as a convenient method to get to the Blacksite, also functioning as a supply hub.
=== Prisoner Diving Gear ===
{{Further|Documents/Prisoner Diving Gear}}
During construction of the Blacksite,
=== Trenchbleeders ===
{{Further|Documents/Trenchbleeder}}
To generate more money for Urbanshade, the [[
=== The DiVine ===
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=== Sebastian Solace ===
{{Further|Documents/Sebastian Solace}}
In 2013, Urbanshade seized [[Sebastian Solace]], a prisoner
=== Blacksite Lockdown ===
=== The Player ===
▲With the lockdown, Mr. Shade instructed everyone in the Blacksite to either escape or hide in bunkers. The "Expendable" protocol was launched, sending Expendable Specialist on a mission to retrieve the crystal at the end of [[The Ridge]]. Urbanshade deemed anyone who retrieved the crystal back to HQ would gain freedom, though uncertain. The player is able to come back to life upon every death due to [[Mr. Lopee]] finding interest in them, with Sebastian briefing the player about the thing they died to.
The player is an inmate of a high-security prison, serving an unknown sentence for their crimes. On October 16th 2025, after serving 93 days, three Urbanshade employees came to the prison, escorted by guardsmen. They claimed to be looking for people to help them retrieve a crystal, promising desirable rewards. Many inmates ended up signing up, including the player.
At the [[Submarine Dock]], the player is briefed their task by HQ, however instruction falls short due to the concurrent monitoring of other teams at the Blacksite. The player has the ability to come back to life on account of [[Mr. Lopee]] finding interest in them, however are required to pay a Ferryman Token in order to do so. Sebastian will inform the player about the monster or hazard they died to, revealing more information the more deaths the player accumulates.
=== Supernatural Involvements ===▼
After surviving the [[Grand Encounters|Ending Encounter]] with [[Searchlights]], the player reaches a nearby dock, where a submarine is waiting. There, a guardsman retrieves the crystal, delivering it to Mr. Shade, who occupies a wheelchair with tank treads. The player is then escorted to Vágar Airport in a military vehicle, with Mr. Shade personally thanking them from a notification on a guardsman's phone, along with that clearing their criminal records and receiving the aforemention cash prize.
At some point, Urbanshade managed to open a gateway to the Badlands, prompting the "Banlands Expedition", where they shot down and captured the Guardian Angel of the Banlands using the Heavenpiercer, a mobile railgun, leaving it in a heavily injured state. During the encounter, River, an Urbanshade employee, gave his all during the fight. He was later honored by his name being one of the Trenchbleeders. With the angel down, Urbanshade made a deal with the Devil that their employees would specifically be spared from treeification, a process in hell where your soul gets taken turned into a tree. The Devil also carved the pentagram on the eye of the God as desecration, also known as the Moon.▼
▲=== Supernatural Involvements ===
▲
Urbanshade's logo contains the pentagram and is plastered everywhere around the Hadal Blacksite, including uniforms. This is to ensure that all employees can be branded as sinners and get sent to hell after death. When they die, they can be brought back by The
Once an Urbanshade employee retires, they will be given a cup of angel blood, harvested from the Guardian Angel. Drinking it will obliterate every sin the employee ever did from their body, making them go to heaven instead of hell on death.
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Latest revision as of 21:06, 14 August 2024
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![](http://static.miraheze.org/urbanshadewiki/thumb/8/8c/Hadal_Division_Logo.png/200px-Hadal_Division_Logo.png)
Urbanshade is an important company in Pressure.
Overview
Urbanshade's main goal is to generate profit through the creation of weaponry and military-related supplies. Urbanshade also conducts business in the consumer and commercial markets, although specific details are currently unknown. Urbanshade is also known to operate several large-scale mining operations through the creation and usage of the Trenchbleeders.
Urbanshade contains and researches anomalies refered to as monsters in order to discover new techniques to utilize in the production of weapons. It is known that numerous monsters are contained within the Hadal Blacksite, and that Urbanshade operates within other divisions outside of the Hadal Division in other facilities in the world.
Prisoner Ranks
Each Urbanshade prisoner has a set rank, indicating their status and responsibilities. There are currently only three known prisoner ranks.
EXR-P
Expendable ranked prisoners are those involved in the "Expendable" protocol. They are used to carry out operations with a risk of major losses. They are often criminals recruited by Urbanshade with the promise of being pardoned. EXR-Ps are regarded as replaceable assets and are not expected to survive the expeditions they're sent on. EXR-P is also the player's rank in the game.
LR-P
Low ranked prisoners are treated similarly to EXR-Ps, but are kept in cells until called upon for experiments, which are often dangerous or even deadly.
Known Tasks for LR-Ps
- Backrooms Expeditions
- Explosive wastes and fire hazard work
- Ice Cream flavour testing
- Daybreaks work
- Dead Marsh work
MR-P
Medium ranked prisoners benefit from slightly better living conditions compared to LR-Ps. They are allowed to roam the facility freely and perform janitorial duties. They are also involved in non-deadly testing. The only currently known MR-P is Sebastian Solace.
Known Tasks for MR-Ps
- A-0 Expeditions
- Oxygen Garden work
- Transportation and logistics work
- Z-931 related work
- Radioactive work
- Z-1 related work
- Z-1799 related work in Sleepy Hollow
- "Guardian Angel of the Banlands" blood pump systems work
- Dark World Expeditions
- Surface cleanup work
Section Work Required | ![]() |
This section of Urbanshade has been identified as needing work. Given Reason: Section needs proofreading & the Urbanshade Company section needs some text added to it | |
Please feel free to edit this page to contribute. |
Divisions
Urbanshade consists of several divisions and subdivisions. Currently, only the following are known.
Urbanshade Company
The Hadal Division
Responsible for managing the Hadal Blacksite. They also manage hell-related matters, such as the Banlands expedition.
N.O.S.T
A subspection of the Hadal Division, N.O.S.T handles work relating to the Banlands.
The Expedition Division
Not much is known about the Expedition Division. Presumably, they would be responsible for managing and leading various expeditions.
The Infiltration Division
Little is known about the Infiltration Division. It can be assumed that they would be used by Urbanshade in order to infiltrate competitors. (Second scentence is conjecture.)[1]
The Bioparanormal Division
Information on the Bioparanormal Division is limited. They are responsible for the study of biological entities, such as Pandemonium.[2]
The Hazard and Ethics Division
Not much is known about the Hazard and Ethics Division. They most likely determine the risk factor of Urbanshade operations, as well as employee wellbeing. Researchers must appeal to the division if they wish to study certain entities.[3]
Lore
This section is dedicated to Urbanshade's involvement in the lore (note that some information may be incorrect).
Foundation and The Let-Vand Zone
Urbanshade was founded by Mr. Shade in 19?? in order to make profit. In 1961, to the West of Iceland in the Norwegian Sea, a B-class cargo ship had sank into the ocean. The recovery team later found a previously unknown deep trench. Mr. Shade, knowing this information, quickly commanded personnels to cover the site, making sure the new information never reach public knowledge. The trench was then dubbed The Let-Vand Zone.
With the Let-Vand Zone secured, Urbanshade founded the Hadal Division and begin construction of the Hadal Blacksite in 1962, with construction finishing in 1974. Due to the Blacksite being located far underwater, no governmental powers are able to manipulate it other than Urbanshade itself. No form of life is present in Let-Vand Zone other than Parasites and Searchlights. A Submarine Bay was built on the surface in the Faroe Islands as a convenient method to get to the Blacksite, also functioning as a supply hub.
Prisoner Diving Gear
During construction of the Blacksite, personnel noticed convicts used for labor would attempt to escape. To counteract this, Urbanshade invented the Prisoner Diving Gear (PDG), a modified standard issue-diving backpack outfitted with a remotely detonated shotgun shell placed directly by the users neck. In the event that a convict tried to escape, a stationed guard or HQ would detonate the PDG, killing the convict immediately. Improved models of the PDG have been developed throughout the years.
Trenchbleeders
To generate more money for Urbanshade, the Trenchbleeder Class Walker was built. It's only mission is to excavate as many resources as possible from the Let-Vand Zone, being natural minerals and oil. The Trenchbleeder was built to fill the role of a mobile oil rig and mining platform, bleeding the trench of all its resources. A total of 4 Trenchbleeders were created, Trenchbleeder Leon, Rosa, Lucy, and River, named after Mr. Shades' family and Urbanshade's history. Once the Let-Vand Zone is empty, all Trenchbleeders will be shut down and dismantled for parts, except for Lucy, who will be switched into freeroam mode.
The DiVine
In 1979, a logging company contacted Urbanshade after coming across The DiVine in the Amazon Forest, a species of humanoids made out of vines and other plant-based materials. After discovering an estimated 320 quantity of The Divine, Urbanshade operatives brought as many as possible back to the Blacksite. The logging workers were then executed and the area of the forest was burned down, making sure no trace of The DiVine was left. Urbanshade then dubbed the incident as a wild fire to give to the public. The DiVine later became the main supplier of oxygen in the Blacksite, being placed in the Oxygen Gardens.
Sebastian Solace
In 2013, Urbanshade seized Sebastian Solace, a prisoner suspected of murdering nine people. Sebastian later partook in an experiment in 2015, merging the DNA of an anglerfish, a sea snake, a blue whale and an unknown creature. While the experiment worked, giving Sebastian the ability to breathe underwater, it distorted his body into that of a sea snake. During a transport, Sebastian killed an Elite Guardsman transporting him after faking an anesthesia dosage. Sebastian would then take their high level keycards and release every monster he could find, causing a site-wide lockdown.
Blacksite Lockdown
During the lockdown, Mr. Shade instructed everyone in the Blacksite to either escape or hide in bunkers. Later, the "Expendable" protocol was initiated, sending EXR-P rank prisoners, or expendables, on a mission to retrieve the crystal at the end of The Ridge. Urbanshade promised anyone who could return the crystal back to HQ would be cleared of their criminal charges and be rewarded a specific amount of cash.
The Player
The player is an inmate of a high-security prison, serving an unknown sentence for their crimes. On October 16th 2025, after serving 93 days, three Urbanshade employees came to the prison, escorted by guardsmen. They claimed to be looking for people to help them retrieve a crystal, promising desirable rewards. Many inmates ended up signing up, including the player.
At the Submarine Dock, the player is briefed their task by HQ, however instruction falls short due to the concurrent monitoring of other teams at the Blacksite. The player has the ability to come back to life on account of Mr. Lopee finding interest in them, however are required to pay a Ferryman Token in order to do so. Sebastian will inform the player about the monster or hazard they died to, revealing more information the more deaths the player accumulates.
After surviving the Ending Encounter with Searchlights, the player reaches a nearby dock, where a submarine is waiting. There, a guardsman retrieves the crystal, delivering it to Mr. Shade, who occupies a wheelchair with tank treads. The player is then escorted to Vágar Airport in a military vehicle, with Mr. Shade personally thanking them from a notification on a guardsman's phone, along with that clearing their criminal records and receiving the aforemention cash prize.
Supernatural Involvements
In 2007, Urbanshade managed to open a gateway to the Banlands, prompting the "Banlands Expedition" lead by the N.O.S.T sub-division. During the expedition, they shot down and captured the Guardian Angel of the Banlands using the Heavenpiercher, a mobile railgun, leaving it in a heavily injured state. No further angels were sent to help during the fight as their divine powers are no match to Urbanshade. During the encounter, River, an Urbanshade employee, gave his all during the fight. He was later honored by his name being one of the Trenchbleeders. With the angel down, Urbanshade made a deal with the Devil, promising that their employees would be spared from treeification, a process in hell where your soul gets turned into a tree. The Devil also carved the pentagram on the eye of God, publicly referred to as the moon, as an act of desecration.
Urbanshade's logo contains the pentagram and is plastered everywhere around the Hadal Blacksite, including uniforms. This is to ensure that all employees can be branded as sinners and get sent to hell after death. When they die, they can be brought back by The Ferryman using Tokens (otherwise known as Revives). However due to the price of Tokens, Urbanshade recruits people for the "Expendable" protocol as to not cause a dent in their storage.
Once an Urbanshade employee retires, they will be given a cup of angel blood, harvested from the Guardian Angel. Drinking it will obliterate every sin the employee ever did from their body, making them go to heaven instead of hell on death.