The Ridge: Difference between revisions
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{{Location
|name=The Ridge
|image=
|found_in=[[Hadal Blacksite]]
|type=
|rarity=Guaranteed
|requirement= Room 100
|inspired_by=
|released=
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{{#seo:
|description=The Ridge is a location in Pressure, acting as the final stretch before the end of the game.
}}
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'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]],
__TOC__
== Overview ==
The Ridge is the final stretch of the game,
==
=== Node Monsters ===
In The Ridge, lights do not flicker to signal an incoming [[Monsters#Node Monsters|node monster]]. Instead, audio cues made by node monsters can be heard earlier, giving the player enough time to react. In addition, node monsters spawn more frequently. Unlike the previous 100 rooms, in The Ridge, node entity spawning is based on a timer. The length of the timer is randomised, however.{{CiteNeeded}}
===Other Monsters===
[[Eyefestation]], [[Good People]], [[Squiddles]], and [[Wall Dwellers]] spawn in The Ridge at a more frequent rate. Wall Dwellers are of little issue, however, as node monsters spawn often in The Ridge, and this often eliminates any Wall Dwellers. While doors are not marked with numbers, Good People doors in The Ridge have louder sound cues which can be heard from a larger distance and light shining out underneath their doors.
Throughout The Ridge, [[The p.AI.nter#Hijacked Speakers|hijacked speakers]] can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long. They can be identified by their red glow, unique music, and a tooltip warning you when you stray too close to one.
=== Miscellaneous ===
* [[Documents/The Ridge|The Ridge document]] can be found in the entrance checkpoint to The Ridge, located in the next room beyond the [[Crystal Room]].
* Once the player reaches the final room of The Ridge, [[Achievements]] such as 'We Die In The Dark' and 'We Didn't Playtest To Make Sure This Was Possible' are awarded, if the player completed them.
* In the final Ridge room, the [[Documents/External Repellent System|External Repellent System]] document can be found laying on a shelf.
== Strategy ==
* There are no visual cues for [[Monsters#Node Monsters|node monsters]] in the ridge, meaning that you must rely on audio cues. Use headphones or increase your volume to ensure that you can hear these cues.
* Due to the timer spawn mechanic, the best strategy is to open 2-3 doors at a time and then stay close to the nearest locker. Continue this until you reach the finale.
* The [[Flash Beacon]] and [[Blacklight]] are the preferred light sources for The Ridge as they do not anger [[Squiddles]].
* Always avoid the hijacked speakers and get out of their range as soon as possible. Never hide in a locker near these speakers either, as usually, the time you spend hiding from an entity is enough time for the PDG to detonate.
== History ==
The Ridge finished construction in 1963, and was the first sector of the [[Hadal Blacksite]]. It was built into a cave which was drained of water, as that was the quickest and cheapest option. The Ridge was used to house building materials, guards, and prison workers while the rest of the Blacksite was still being built. The doors in The Ridge are not numbered, as that system had not yet been programmed at the time of construction. The lights in The Ridge use the same light bulbs as the Emergency Lights, so that they would break less easily. However, due to how expensive they were, they were not used for the rest of the Blacksite. The Ridge also uses an outdated model for the [[HQ|PA System]], which is easier to hijack. After the discovery of the Crystal in 1967, a reactor shaft was build into the edge of the ridge to house it.
== Documents ==
''{{main|Documents/The Ridge}}
== Gallery ==
<gallery>
Door100.png|The room before reaching the Ridge Catwalk, otherwise known as room 100.
Ridge_Catwalk.png|Image of the Ridge Catwalk (With fullbright).
RidgeBridge.png|Image of the Ridge Catwalk (Without fullbright).
Side_Ridge_Catwalk.png|Ditto, as seen from a side perspective.
Ridge speakers.png|An image of the speakers found within The Ridge.
The_Ridge_Icon.png|An image of the area outside of the Crystal room.
</gallery>
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692 "no lore reason just thought itd look cool"] YourFriendZeal on Discord, June 20, 2024.</ref>
* When walking down the catwalk to The Ridge's entrance, The Angler can be seen rushing down a seperate catwalk to the left of the player, destroying lights as it passes. This is purely visual and this Angler cannot attack.
** Any [[Monsters#Node Monsters|node monsters]] passing by room 100 will redirect to this side bridge rather than the main one.
* The environment and name of The Ridge are inspired by the [[w:Payday 2|Payday 2]] location, Black Ridge. <ref>[https://discord.com/channels/974102561554587738/1072560111039561839/1171059782703120425 "Feeling like basing room 101-110 off the asthetics of Black Ridge maybe?"] YourFriendZeal on Discord, November 6, 2023.</ref>
* Contrary to popular belief, the song which plays in this area, "[https://www.youtube.com/watch?v=WAissm89GFA The Part Of The Game Where We Throw Everything At You]", has been confirmed by Zeal to not be a reference to Portal 2. <ref> [https://discord.com/channels/974102561554587738/1171542785225138176/1189697425191993444 "no" Zeal in response to someone asking if the title was a portal reference] YourFriendZeal on Discord, December 27, 2023 </ref>
== Citations ==
<references/>
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{{BlacksiteNavbox}}
[[Category:Locations]]
[[Category:Hadal Blacksite]]
[[Category:Room Types]]
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Latest revision as of 17:34, 22 August 2024
The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.
Overview
The Ridge is the final stretch of the game, located beyond the Crystal Room. It consists of cavernous areas filled with various equipment and building materials. In The Ridge, lights frequently go out, making the area considerably more dangerous. It lasts for 13 rooms, and serves as an endurance run, with frequent monster spawns and a lack of safe spots.
Notes
Node Monsters
In The Ridge, lights do not flicker to signal an incoming node monster. Instead, audio cues made by node monsters can be heard earlier, giving the player enough time to react. In addition, node monsters spawn more frequently. Unlike the previous 100 rooms, in The Ridge, node entity spawning is based on a timer. The length of the timer is randomised, however.[Citation Needed]
Other Monsters
Eyefestation, Good People, Squiddles, and Wall Dwellers spawn in The Ridge at a more frequent rate. Wall Dwellers are of little issue, however, as node monsters spawn often in The Ridge, and this often eliminates any Wall Dwellers. While doors are not marked with numbers, Good People doors in The Ridge have louder sound cues which can be heard from a larger distance and light shining out underneath their doors.
Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long. They can be identified by their red glow, unique music, and a tooltip warning you when you stray too close to one.
Miscellaneous
- The Ridge document can be found in the entrance checkpoint to The Ridge, located in the next room beyond the Crystal Room.
- Once the player reaches the final room of The Ridge, Achievements such as 'We Die In The Dark' and 'We Didn't Playtest To Make Sure This Was Possible' are awarded, if the player completed them.
- In the final Ridge room, the External Repellent System document can be found laying on a shelf.
Strategy
- There are no visual cues for node monsters in the ridge, meaning that you must rely on audio cues. Use headphones or increase your volume to ensure that you can hear these cues.
- Due to the timer spawn mechanic, the best strategy is to open 2-3 doors at a time and then stay close to the nearest locker. Continue this until you reach the finale.
- The Flash Beacon and Blacklight are the preferred light sources for The Ridge as they do not anger Squiddles.
- Always avoid the hijacked speakers and get out of their range as soon as possible. Never hide in a locker near these speakers either, as usually, the time you spend hiding from an entity is enough time for the PDG to detonate.
History
The Ridge finished construction in 1963, and was the first sector of the Hadal Blacksite. It was built into a cave which was drained of water, as that was the quickest and cheapest option. The Ridge was used to house building materials, guards, and prison workers while the rest of the Blacksite was still being built. The doors in The Ridge are not numbered, as that system had not yet been programmed at the time of construction. The lights in The Ridge use the same light bulbs as the Emergency Lights, so that they would break less easily. However, due to how expensive they were, they were not used for the rest of the Blacksite. The Ridge also uses an outdated model for the PA System, which is easier to hijack. After the discovery of the Crystal in 1967, a reactor shaft was build into the edge of the ridge to house it.
Documents
Gallery
-
The room before reaching the Ridge Catwalk, otherwise known as room 100.
-
Image of the Ridge Catwalk (With fullbright).
-
Image of the Ridge Catwalk (Without fullbright).
-
Ditto, as seen from a side perspective.
-
An image of the speakers found within The Ridge.
-
An image of the area outside of the Crystal room.
Trivia
- In The Ridge, The Angler has its eyes closed, though this has no lore significance.[1]
- When walking down the catwalk to The Ridge's entrance, The Angler can be seen rushing down a seperate catwalk to the left of the player, destroying lights as it passes. This is purely visual and this Angler cannot attack.
- Any node monsters passing by room 100 will redirect to this side bridge rather than the main one.
- The environment and name of The Ridge are inspired by the Payday 2 location, Black Ridge. [2]
- Contrary to popular belief, the song which plays in this area, "The Part Of The Game Where We Throw Everything At You", has been confirmed by Zeal to not be a reference to Portal 2. [3]
Citations
- ↑ "no lore reason just thought itd look cool" YourFriendZeal on Discord, June 20, 2024.
- ↑ "Feeling like basing room 101-110 off the asthetics of Black Ridge maybe?" YourFriendZeal on Discord, November 6, 2023.
- ↑ "no" Zeal in response to someone asking if the title was a portal reference YourFriendZeal on Discord, December 27, 2023
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