Squiddles
S-Q, codenamed "Squiddles" are hostile monsters in Pressure, acting as one of the main threats within the Hadal Blacksite.
Appearance
Squiddles are large, pitch black humanoid creatures that lack arms or legs, instead replaced by eight tentacles attached to the bottom of their torso in a circular pattern. When aggravated, their face will glow white, as well as white glowing spikes in place of suction cups on the undersides of their tentacles. They can spawn with a large variety of different faces.
Mechanics
Squiddles are only capable of manifesting within dark rooms, including rooms that were initially lit, but were made dark due to the presence of monsters. Squiddles remain in a docile state until provoked, in which they will slowly become more and more angry. This will occur under two conditions, those being:
- Shining a light on them or within their radius.
- Standing too close to them.
An angered Squiddle will have certain features on it start to glow white. Should the Squiddle reach full anger, they will lunge toward the player that has provoked them, dealing a decent amount of damage and emitting a loud screech. The player's vision will temporarily be obscured by the Squiddle's face and a white blur effect on their screen, which will then start to fade out.
Notes
- Squiddles may not be aggravated by the player standing close to them under the following circumstances:
- Hiding in a locker near a Squiddle.
- Utilizing a keycard on a locked door near a Squiddle. Using a Code Breacher does not count.
- Certain light sources will not aggravate Squiddles, listed here:
- The Blacklight.
- The Flash Beacon.
- The Splorglight.
- Squiddles will not be aggravated by light sources during their turning on/off animations. This can best be seen when turning the Lantern on or off.
- Squiddles can be aggravated through translucent objects.
- Squiddles emit different sound cues depending on whether they are being angered by a light source or by a player standing too close.
- Squiddles will disappear from a dark room once the room's emergency red lights activate after a certain time.
The Ridge
Squiddles spawn frequently in The Ridge, as every room is considered dark.
Strategy
The most effective way to avoid being attacked by Squiddles is by conserving light sources in dark rooms, or using light sources such as the Blacklight when navigating around them. Since there is a short time window before a Squiddle attacks when it is angered, reaction time also helps as it allows you to quickly switch off your light source or turn away. When using the Flashlight or other focused light sources, illuminating areas where Squiddles are less likely to be found, such as the walls or the ceiling, will decrease the odds of agitating them. It is advised to avoid using omnidirectional light sources such as the Lantern, as its large illumination radius might anger an unseen Squiddle.
Documents
Gallery
General
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Numerous Squiddle faces.
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Ditto.
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An unaggravated Squiddle.
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Early concept art for the Squiddles, which was later reused for the Limited-Time Imaginary Friend.[1]
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Concept art for the Squiddles.
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Concept art for the Squiddles, showcasing their final design.
Trivia
- The majority of Squiddle face designs are submitted by the community. Events have previously been held to allow the community to submit such designs.
- The Squiddles are able to teleport, and use this power to avoid getting killed by The Angler.[2]
Citations
- ↑ "do you guys like old Squiddles too btw" Whales on Discord, May 2024
- ↑ "squiddles teleport" Zeal in response to why The Angler doesn't kill the Squiddles YourFriendZeal on Discord, February 2024.
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