Death Angel: Difference between revisions

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'''“Death Angel"'''
'''“Death Angel"'''
|image=File:Death_angels.png
|image=File:Death_angels.png
|attack=*Slowly moves down hallways, instantly killing any players it comes in cotact with.
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers
*Initiates a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
Line 25: Line 24:
__TOC__
__TOC__
== Appearance ==
== Appearance ==
Death Angel resembles a bluish-grey human skull with empty eye sockets. It has a detached smiling bottom jaw and long tendril-like teeth. A lingering black shadow constantly obscures its face and Death Angel will always face the player, regardless of where they view it.
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
== Mechanics ==
== Mechanics ==
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing down hallways.
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.


Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players it comes in contact with will instantly die when Death Angel comes in contact with them in the room.
Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.


Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a minigame, much like Pandemonium's.
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.


Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.

Latest revision as of 04:00, 16 June 2024


Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.

Appearance

Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.

Mechanics

Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.

Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.

Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.

Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.

Notes

  • Death Angel does not have any movement sounds.
  • A quiet song can be heard during its minigame.
  • Death Angel is the slowest of all the node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
  • Death Angel's minigame is said to last 18 minutes.[1]
  • It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

Strategy

As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia.

Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.

Documents

Main Article: Documents/Death Angel

Gallery

Trivia

  • Death Angel is not a canon monster. [2]
  • Death Angel’s current design is said to be an unused design for Blitz. [3]
  • The skull designs on Code Breachers are images of Death Angel.

Citations

  1. "its actually 18" easyv0 on Discord, May 2024.
  2. "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
  3. "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.

MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddles
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Mr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel