The DiVine

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Z-17, codenamed "The DiVine" are monsters in Pressure, acting as a common threat found exclusively in the Oxygen Gardens and Winter Gardens.

Appearance

The DiVine are humanoid monsters composed entirely out of green vines. They are usually found rooted to the grass plots within the Oxygen Gardens, taking on a variety of idle poses.

If the room type is the Winter Gardens, they will take on a snow texture. Other than that no other changes to mechanics are made.

Mechanics

The DiVine are docile until a player steps onto any of grass plots in the Oxygen Gardens, which would provoke a nearby DiVine and cause them to uproot and charge towards the perpetrator.

If a player manages to step off the grass in time, they will stop running and remain in an idle position until a player steps on the grass again.

After reaching the perpetrator, they will push them to the ground and pulverise them for several seconds, dealing 75 damage to the player. After the attack, they will walk back to where they spawned and stay idle for a few seconds so the player can get off the grass before it attacks again.

Notes

  • The DiVine do not have a unique mechanic in The Ridge, as they are one of the few monsters that cannot spawn there.
  • There can only be one Hostile DiVine in a room.
    • In rooms that require the player to cross the grass like Turret Rooms, they will not spawn.
      • If a room is under too much rubble, they will not spawn aswell.
  • Hostile DiVine wear a pink flower on the top-right of their head.
    • Hostile Snow DiVine found in the Winter Gardens have a white flower instead.
  • Hostile DiVine can spawn in Candlebrute rooms.
  • Hostile DiVine will not spawn in Catwalk rooms.
  • Stepping on the lumpy snow in the Winter Gardens will not cause Snow DiVine to uproot.
    • This is only if the snow is outside the plot.
  • If a Hostile DiVine spawn is close to where a player was attacked, then it will be significantly slower instead of idle for a period of time.

Strategy

  • The ideal strategy is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if Eyefestation is present.
  • If there is a Candlebrute, loop around the grass plots, as the Keycard and drawers will spawn on the outside of the plots.
  • If a Candlebearer is present, try to get the location of said Candlebearer, before making your way to the next room.
  • Because Drawers will never spawn on the plots, Research Research and Keycards won't spawn on the plots either.

Lore

For more information, see: The Lore of Pressure

In 1979, a logging company working in the Amazon Forest reported humanoid "vine people", and Urbanshade employees were sent to find the anomaly. They discovered an estimated 320 instances of The Divine, which were then taken and transported to The Hadal Blacksite. The forest was left to burn, with a fake news cover-up being sent to the public.

Upon realizing the useful, oxygen-producing capabilites of The DiVine, they were moved to the Oxygen Gardens. The DiVine assisted in keeping oxygen levels stabilized in The Hadal Blacksite, allowing Employees to work there without requiring any additional assistance or equipment. It was essential that they were maintained and kept safe as if any were to wither and die, The Hadal Blacksite would lose a vital source of oxygen, meaning that extra equipment would be needed to breathe again.

The DiVine were noted to show hostility to personnel they didn't recognise. If somebody who isn't a designated gardener was to enter the Oxygen Gardens and step on the grass plot, a DiVine instance would wake up and attack the perpetrator.

Achievements

Documents

Main Article: Documents/The DiVine

Gallery

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This category shows any image related to The DiVine that are found in Oxygen Gardens.

This category shows any image related to The DiVine that are found in Winter Gardens.

This category shows any image related to The DiVine that doesn't fit in any other category.

Trivia

  • The DiVine were previously planned to behave similarly to Weeping Angels from Doctor Who. [1]
    • This behaviour was scrapped in favour of them visually uprooting and chasing the player. [2]
  • If the room is the Winter Gardens and it is a Candlebrute room, the DiVine will be default rather than Snowy.
    • This is most likely a bug.
  • The sounds used for the DiVine are fanmade.[3]
    • The person who voiced and created the sounds also voiced Bear5 from the Bear5 FNF mod.[4]
  • The DiVine take a humanoid form in hopes that Urbanshade is sympathetic towards them.[Citation Needed]
  • Rotten DiVine breathing is the Rotten Coral sound but sped up.[Citation Needed]
  • The DiVine have been known to spawn during the first Bouncer chase in The Raveyard, though it is unknown is they can spawn anywhere else.
    • They pose no threat however, as Hostile DiVine cannot spawn.

Citations