The DiVine: Difference between revisions

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{{Monster
#REDIRECT [[Documents/The DiVine]]
|name='''Z-17'''
__NOINDEX__
“The DiVine"
|image=Placeholder.png
|attack=TBA
|location=[[Hadal Blacksite]], [[Oxygen Gardens]]
|damage=TBA
|created_by=YourFriendZeal
|release_date=TBA
|voiced_by=
}}
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
<!-- Keep SEO descriptions under 100 characters. -->
{{#seo:
|description=The DiVine are unimplimented monsters in Pressure, exclusive to the Oxygen Gardens.
}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->

'''Z-17''', codenamed '''"The DiVine"''' are present, but unimplemented monsters in [[Pressure]] found exclusively in the [[Oxygen Gardens]].
__TOC__
== Appearance ==
The DiVine are humanoid monsters composed entirely out of green vines. They are rooted to the grass plots within the Oxygen Gardens taking on a variety of idle poses.
== Mechanics ==
The DiVine currently do not have a unique mechanic as they are not fully implemented, simply serving as decoration within the Oxygen Gardens. However, they do have planned post-release behaviour.

The DiVine will be docile until a play steps onto any of grass plots in the Oxygen Gardens which would provoke a small number of DiVine nearby, causing them to uproot and either chase/charge towards the perpetrator.
=== Notes ===
*The DiVine do not have a unique ridge mechanic, as they are one of the few monsters that cannot spawn there.
**Likewise, the DiVine are not present anywhere except the Oxygen Gardens.
== Strategy ==
The ideal strategy for their currently planned behaviour is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if [[Eyefestation]] is present.
== Documents ==
''{{Main|Documents/The DiVine}}

== Gallery ==
<gallery>
Placeholder.png|Example image
</gallery>
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
* The DiVine were previously planned to act as a weeping angel type monster. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1224270885070966875 "Theyll weeping angel after u in the future if u walk on the grass"]</ref>
** This behaviour was scrapped in favour of them visually uprooting and chasing the player. <ref>[https://discord.com/channels/974102561554587738/1168921986169319604/1232322306244874261 "seeing this animated uprooting itself before charging at you would be so much cooler"]</ref>
== Citations ==
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
{{MonsterNavbox}}
[[Category:Monsters]]
[[Category:Hostile Monsters]]
[[Category:Unreleased Content]]

Latest revision as of 21:20, 29 June 2024


Z-17, codenamed "The DiVine" are present, but unimplemented monsters in Pressure found exclusively in the Oxygen Gardens.

Appearance

The DiVine are humanoid monsters composed entirely out of green vines. They are rooted to the grass plots within the Oxygen Gardens taking on a variety of idle poses.

Mechanics

The DiVine currently do not have a unique mechanic as they are not fully implemented, simply serving as decoration within the Oxygen Gardens. However, they do have planned post-release behaviour.

The DiVine will be docile until a play steps onto any of grass plots in the Oxygen Gardens which would provoke a small number of DiVine nearby, causing them to uproot and either chase/charge towards the perpetrator.

Notes

  • The DiVine do not have a unique ridge mechanic, as they are one of the few monsters that cannot spawn there.
    • Likewise, the DiVine are not present anywhere except the Oxygen Gardens.

Strategy

The ideal strategy for their currently planned behaviour is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if Eyefestation is present.

Documents

Main Article: Documents/The DiVine

Gallery

Trivia

  • The DiVine were previously planned to act as a weeping angel type monster. [1]
    • This behaviour was scrapped in favour of them visually uprooting and chasing the player. [2]

Citations


MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddles
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Mr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel