Pandemonium: Difference between revisions

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== Appearance ==
== Appearance ==
Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similar to [[The Angler|Angler]], Pandemonium's face will always be facing the player, regardless of where they view it.

Pandemonium's is a heavily distorted monster that appears to be in a constant state of melting. Pandemonium does not take on the appearance of any recognizable creature or figure on Earth and is best described as a "brown husk." Its "mouth" has numerous distorted, loose teeth, and its jaw is heavily warped. Where eyes in an eye socket would be is instead empty. This base appearance changes when Pandemonium spots a player, with its two empty eye sockets replaced with glowing white eyes, and a dozen eyes appearing inside its mouth.


== Mechanics ==
== Mechanics ==
[[Pandemonium]] acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the run's current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Pandemonium spawns, nearby electronics will flicker briefly, and Pandemonium will advance.
[[Pandemonium]] acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing.


Once Pandemonium spots a player, regardless of the distance, it will emit a loud screech and start moving directly toward that player. If Pandemonium manages to make contact, it instantly kills the player. If the player is spotted and in a hiding spot as Pandemonium passes, Pandemonium's minigame will occur instead.
After Pandemonium spots the player it will begin loudly screeching and advancing directly towards the player, regardless of the distance. Pandemonium will instantly kill any players who are not hiding on contact.


If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
Pandemonium's minigame requires players to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot; Pandemonium will periodically slam into the locker, knocking players' cursors off the point in the middle of the screen. If a player's cursor is outside the point, they will begin to lose energy. If players run out of energy, Pandemonium will force open the locker and kill them; energy can regained by keeping their cursor on the end or whenever Pandemonium slams. Players who survive Pandemonium's attack long enough will make it leave, ending the minigame.


While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.
In more advanced difficulties, the point will move with every slam; a red point also appears that will drain energy if a player's cursor is inside it.
=== Notes ===
=== Notes ===
* Pandemonium will only spawn after room 25, and only spawns once per run.
* Pandemonium will only spawn after room 25, only spawning once per run.
* Angler and other [[Monsters#Node Monsters|node monsters]] can spawn right after a Pandemonium attack.
* Angler and other [[Monsters#Node Monsters|node monsters]] are able to spawn right after a Pandemonium attack.
* Pandemonium will slam into the locker more frequently as it's minigame progresses.
* Pandemonium will attack more frequently as the minigame progresses.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|Cleithrophobia]] will reset.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.

=== The Ridge===
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
<!-- If a monster has no special behavior in the ridge, remove this header. -->
{{Further|The Ridge}}
{{Further|The Ridge}}


Pandemonium has a higher chance of spawning in the Ridge. Visual cues such as lights flickering will not accompany Pandemonium's spawn in the Ridge. Players have to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react.
Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react.


== Strategy ==
== Strategy ==
When hiding from Pandemonium, players should not hide too early; otherwise, they will be forced out of their hiding spot due to Cleithrophobia.
When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.


Pandemonium uses a ray-casting hitbox to create its line of sight, so hiding in places that cover characters completely (such as office cubicles or separate hallways) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.
Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.
== Documents ==
== Documents ==
''{{Main|Documents/Pandemonium}}
''{{Main|Documents/Pandemonium}}
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* Unlike Angler and its variants, Pandemonium has physical form and can be described as "flesh".<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734822371561482 "also, pandemonium is flesh"] YourFriendZeal on Discord, May 2024.</ref>
* Unlike Angler and its variants, Pandemonium has physical form and can be described as "flesh".<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734822371561482 "also, pandemonium is flesh"] YourFriendZeal on Discord, May 2024.</ref>
* Pandemonium's movement and attacking sounds are sampled from [https://davidszymanski.bandcamp.com/track/it-wakes Iron Lung's OST, 'It Wakes' by David Szymanski]
* Pandemonium's movement and attacking sounds are sampled from [https://davidszymanski.bandcamp.com/track/it-wakes Iron Lung's OST, 'It Wakes' by David Szymanski]
** It was said that [[Sebastian Solace]] could most likely beat Pandemonium in a fight.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734837609336923 "i think sebastian could beat him up"] YourFriendZeal on Discord, May 2024.</ref>

** Similiarly to Angler and all its variants, Pandemonium seems to be "floating" exactly 1 meter off the ground.
== Citations ==
== Citations ==
<references/>
<references/>

Revision as of 23:31, 8 July 2024


Z-367, codenamed "Pandemonium" is a monster in Pressure, acting as one of the most dangerous threats found in the Hadal Blacksite.

Appearance

Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similar to Angler, Pandemonium's face will always be facing the player, regardless of where they view it.

Mechanics

Pandemonium acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid hiding spot. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing.

After Pandemonium spots the player it will begin loudly screeching and advancing directly towards the player, regardless of the distance. Pandemonium will instantly kill any players who are not hiding on contact.

If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.

While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.

Notes

  • Pandemonium will only spawn after room 25, only spawning once per run.
  • Angler and other node monsters are able to spawn right after a Pandemonium attack.
  • Pandemonium will attack more frequently as the minigame progresses.
  • After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

The Ridge

For more information, see: The Ridge

Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react.

Strategy

When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.

Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.

Documents

Main Article: Documents/Pandemonium

Gallery

Trivia

  • Pandemonium's eye sockets are usually empty and black, but its eyes will glow white when it spots a player.
  • Pandemonium was not executed while in Urbanshade's containment due to it being impervious to execution methods.[1]
  • Pandemonium alongside Death Angel are the only node monster that breaks away from its nodes to attack players.[2] It is also able to spot at a longer range to redirect its path.[3]
  • Unlike Angler and its variants, Pandemonium has physical form and can be described as "flesh".[4]
  • Pandemonium's movement and attacking sounds are sampled from Iron Lung's OST, 'It Wakes' by David Szymanski
    • It was said that Sebastian Solace could most likely beat Pandemonium in a fight.[5]
    • Similiarly to Angler and all its variants, Pandemonium seems to be "floating" exactly 1 meter off the ground.

Citations

  1. "pandemonium is impervious" YourFriendZeal on Discord, May 2024.
  2. "but he stops using the node system if he detects a player" kibo_ on Discord, April 2024.
  3. "pandemonium just has longer range" YourFriendZeal on Discord, May 2024.
  4. "also, pandemonium is flesh" YourFriendZeal on Discord, May 2024.
  5. "i think sebastian could beat him up" YourFriendZeal on Discord, May 2024.

MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddlesThe p.AI.nter
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Abstract ArtLimited-Time Imaginary FriendMr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel