Chainsmoker: Difference between revisions

From Pressure Wiki
Content deleted Content added
m Rewording
mNo edit summary
 
(18 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<translate>
<!--T:1-->
{{Monster
{{Monster
|name='''Z-283-CHAINSMOKER'''
|name='''Z-283-CHAINSMOKER'''
"Chainsmoker"
“Chainsmoker"
|image=Placeholder.png
|image=File:Chainsmoker.png
|attack=Rushes down hallways slowly while inducing cleithrophobia, instantly killing any players in its line of sight
|attack=Rushes down hallways slowly while inducing cleithrophobia, instantly killing any players in its line of sight
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
|created_by=SearingCircuits
|created_by=SearingCircuits
|release_date=TBA
|release_date=July 7th, 2024
|voiced_by=
|voiced_by=
|sound1='''Moving'''
|sound1='''Moving'''
[[File:ExampleAudio.mp3]]
[[File:ChainsmokerMoving.mp3]]
|sound2='''Attacking'''
|sound2='''Attacking'''
[[File:ExampleAudio.mp3]]}}
[[File:ChainsmokerScreaming.mp3]]}}
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
<!-- Keep SEO descriptions under 100 characters. -->
<!-- Keep SEO descriptions under 100 characters. -->
Line 20: Line 22:
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->


<!--T:2-->
'''Z-283-CHAINSMOKER''', codenamed '''"Chainsmoker"''' is a monster in [[Pressure]], acting as a common threat found in the [[Hadal Blacksite]] and a variant of [[The Angler]].
'''Z-283-CHAINSMOKER''', codenamed '''"Chainsmoker"''' is a monster in [[Pressure]], acting as a rare threat found in the [[Hadal Blacksite]] and a variant of [[The Angler]].
__TOC__
__TOC__

<!--T:3-->
== Appearance ==
== Appearance ==
Chainsmoker resembles a heavily malformed green blobfish, with a bulbous green nose, black eye sockets, and green smoke coming from its mouth. Its features are distorted, with its open mouth taking up the majority of its face.
Chainsmoker resembles a heavily malformed green blobfish with a bulbous green nose, black eye sockets, and green smoke from its mouth. Its features are distorted, with its open mouth covering most of its face.


<!--T:4-->
Chainsmoker is constantly enveloped in a green smoke, obscuring everything aside from its face. Chainsmoker's face will always be facing the player, regardless of where they view it.
Chainsmoker is constantly enveloped in green smoke, obscuring everything aside from its face. Chainsmoker's face will always face the player, regardless of where they view it.
== Mechanics ==
== Mechanics ==
Chainsmoker has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player it will start screeching loudly, signaling for players to hide.
Chainsmoker can spawn if the player's current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly alongside emitting echoed chain rattling, signaling players to hide.


Chainsmoker's raycast goes towards the players head, and will not kill anyone whos head is fully submerged.
Before Chainsmoker reacher the player's current room, it will begin emitting green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots after a shortened time.


<!--T:5-->
Before Chainsmoker reaches the player's current room, it emits green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots much earlier.

<!--T:6-->
Chainsmoker is significantly slower than the other Angler variants; being the slowest node entity overall, with Pandemonium being in second place.

<!--T:7-->
When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe.
When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe.
=== Notes ===
=== Notes ===
* After a player spends a set amount of time in a room, there is a chance for Chainsmoker or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* After a player spends a set amount of time in a room, there is a chance for Chainsmoker or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* Before a Chainsmoker attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Chainsmoker is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Before a Chainsmoker attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Chainsmoker is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Chainsmoker has a unique visual cue with its green smoke as well as different audio cues from Angler, making it extremely easy to know if Chainsmoker is attacking.
* Chainsmoker has a unique visual cue with its green smoke as well as different audio cues from Angler, making it easier to know if Chainsmoker is attacking.
=== The Ridge===
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
<!-- If a monster has no special behavior in the ridge, remove this header. -->
{{Further|The Ridge}}
{{Further|The Ridge}}


<!--T:8-->
Chainsmoker will spawn more frequently in the ridge, and will not be accompanied by any visual cues aside from green smoke. Players are forced to rely on sound alone to know when Chainsmoker is coming. Chainsmoker's attacking cues happen earlier while attacking in the ridge, giving players more time to react.
Chainsmoker spawns more frequently in the ridge and will not be accompanied by visual cues besides green smoke. Due to the constant light flickering in the ridge, players must rely on auditory cues to tell when a Chainsmoker attack occurs. Chainsmoker's attacking cues happen earlier while attacking in the ridge, giving players more time to react.

<!--T:9-->
== Strategy ==
== Strategy ==
The best way to avoid Chainsmoker is to hide before it rushes through the room. Making sure to not hide too early is crucial, as Chainsmoker's smoke can force you out of your hiding spot after a very short time.
The best way to avoid Chainsmoker is to hide before it rushes through the room. Making sure not to hide too early is crucial, as Chainsmoker's smoke can force you out of your hiding spot after a very short time.

<!--T:10-->
Chainsmoker moves significantly slower in comparison to the other Angler variants. The recommended time when to hide is when your screen begins to shake due to Chainsmoker's arrival; as by then, even with Chainsmoker's gas, cleitrophobia will most likely not be able to kick you out by the time Chainsmoker has passed the room. After Chainsmoker rushes through a room, the gas trail it leaves behind can be used to your advantage, as it provides some visibility in dark rooms as well as leaving a path players can follow.


<!--T:11-->
Chainsmoker uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Chainsmoker.
Chainsmoker uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character ultimately (including office cubicles, separate hallways, and vents) will work in evading Chainsmoker.


<!--T:12-->
== Documents ==
== Documents ==
''{{Main|Documents/The Angler}}
''{{Main|Documents/The Angler}}


<!--T:13-->
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Line 56: Line 78:
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Chainsmoker is a variant of Angler, sharing the same core mechanic. There are multiple other variant of Angler, including [[Froger]], [[Pinkie]], and [[Blitz]].
* Chainsmoker is a variant of Angler, sharing the same core mechanic. There are multiple other variant of Angler, including [[Froger]], [[Pinkie]], and [[Blitz]].
* Chainsmoker is said to be a guy. <ref>https://discord.com/channels/974102561554587738/1171542785225138176/1230083810671067166</ref>
* Chainsmoker is said to be a guy. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1230083810671067166 "chainsmoker - guy"] YourFriendZeal on Discord, April 2024.</ref>
* The green smoke that the Chainsmoker spews is the same smoke that the [[Documents/Paranoia’s Box|Paranoia's Box]] emits. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1190153639025713244 "its the same smoke as that in the chest in heavy containment", YourFriendZeal's response when asked about how the Chainsmoker's smoke works] YourFriendZeal, December 2023 </ref>
== Citations ==
*Chainsmoker, like [[Blitz]], does not have its own unique jumpscare and rather has the same jumpscare as [[The Angler]].

== Citations == <!--T:14-->
</translate>
<references/>
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
<!-- Keep categories at the bottom of the page below the content. -->
{{MonsterNavbox}}
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Node Monsters]]
[[Category:Node Monsters]]

Latest revision as of 21:24, 23 August 2024


Z-283-CHAINSMOKER, codenamed "Chainsmoker" is a monster in Pressure, acting as a rare threat found in the Hadal Blacksite and a variant of The Angler.

Appearance

Chainsmoker resembles a heavily malformed green blobfish with a bulbous green nose, black eye sockets, and green smoke from its mouth. Its features are distorted, with its open mouth covering most of its face.

Chainsmoker is constantly enveloped in green smoke, obscuring everything aside from its face. Chainsmoker's face will always face the player, regardless of where they view it.

Mechanics

Chainsmoker can spawn if the player's current or previous room has a valid hiding spot. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly alongside emitting echoed chain rattling, signaling players to hide.

Chainsmoker's raycast goes towards the players head, and will not kill anyone whos head is fully submerged.

Before Chainsmoker reaches the player's current room, it emits green smoke that induces cleithrophobia, forcing players out of their hiding spots much earlier.

Chainsmoker is significantly slower than the other Angler variants; being the slowest node entity overall, with Pandemonium being in second place.

When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who hide in time or escape Chainsmoker's line of sight before it passes through will be safe.

Notes

  • After a player spends a set amount of time in a room, there is a chance for Chainsmoker or any other node monster to spawn. This is called a timer spawn.
  • Before a Chainsmoker attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Chainsmoker is coming in dark rooms or while passing through a room with Eyefestation.
  • Chainsmoker has a unique visual cue with its green smoke as well as different audio cues from Angler, making it easier to know if Chainsmoker is attacking.

The Ridge

For more information, see: The Ridge

Chainsmoker spawns more frequently in the ridge and will not be accompanied by visual cues besides green smoke. Due to the constant light flickering in the ridge, players must rely on auditory cues to tell when a Chainsmoker attack occurs. Chainsmoker's attacking cues happen earlier while attacking in the ridge, giving players more time to react.

Strategy

The best way to avoid Chainsmoker is to hide before it rushes through the room. Making sure not to hide too early is crucial, as Chainsmoker's smoke can force you out of your hiding spot after a very short time.

Chainsmoker moves significantly slower in comparison to the other Angler variants. The recommended time when to hide is when your screen begins to shake due to Chainsmoker's arrival; as by then, even with Chainsmoker's gas, cleitrophobia will most likely not be able to kick you out by the time Chainsmoker has passed the room. After Chainsmoker rushes through a room, the gas trail it leaves behind can be used to your advantage, as it provides some visibility in dark rooms as well as leaving a path players can follow.

Chainsmoker uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character ultimately (including office cubicles, separate hallways, and vents) will work in evading Chainsmoker.

Documents

Main Article: Documents/The Angler

Gallery

Trivia

  • Chainsmoker is a variant of Angler, sharing the same core mechanic. There are multiple other variant of Angler, including Froger, Pinkie, and Blitz.
  • Chainsmoker is said to be a guy. [1]
  • The green smoke that the Chainsmoker spews is the same smoke that the Paranoia's Box emits. [2]
  • Chainsmoker, like Blitz, does not have its own unique jumpscare and rather has the same jumpscare as The Angler.

Citations


MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddlesThe p.AI.nter
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Abstract ArtLimited-Time Imaginary FriendMr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel