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{{Monster
|name=
'''“Death"Death Angel"'''
|image=File:Death_angels.png
|attack=*Slowly moves down hallways, instantly killing any players itin comesits inline cotactof sight and initiating a endless minigame with players hiding in lockers.
*Initiates a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|damage=Instant Death
|created_by=YourFriendZeal
|release_date=TBAJuly 7th, 2024
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|sound2='''Riser 2''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]
|sound3='''Jumpscare''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]}}
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'''Death Angel''' is an admin-exclusive monster in [[Pressure]], only spawned through commands.
__TOC__
== Appearance ==
Death Angel resembles a bluish-grey human skull with empty eye sockets. It has, a detached smiling bottom jaw, and long tendril-like teeth. AIt is constantly obscured by a lingering black shadow, constantlyobscuring obscureseverything aside from its face and. Death Angel will always face the player, regardless of where they view it.
== Mechanics ==
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing down hallways.
 
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Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players itin comesits inline contactof withsight will instantly die when Death Angel comes in contact with them in the room.
 
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Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to completeinto a endless minigame, much like Pandemonium's.
 
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Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.
Just like Pandemonium, Death Angel does attack the locker to drain the player's energy, however at a much more aggressive pace. Death Angel will also repeatedly shift the position of the circle's reticle. Death Angel's minigame timer has no end, keeping the player locked in the minigame until they die.
=== Notes ===
* Death Angel doesmakes nota havequiet anystatic movementsound soundswhen spawned, similar to [[The Multi-Monster]].
* A quiet song can be heard during its minigame, which turns out to be a edited variant of "Light Reading Material".<ref>[https://youtu.be/OBwMWgfCOVk?si=fFWWtY3o50kUHHQa Light Reading Material on Youtube.]</ref>
* Death Angel is the slowest of all the [[Monsters#Node Monsters|node monsters]], making it possible to quickly move out of Death Angel's way before it passes through.
* Death Angel's minigame is saidinfinitely to last 18 minuteslong.<ref>[https://discordwww.youtube.com/channelslive/974102561554587738/1171542785225138176/12408963658785792426PUOOAj_UNI?si=F1c6EFtMO3tox5CD&t=12988 "itsYou actuallycant 18beat death angel"] easyv0LooseLogan on DiscordYoutube; altiwyre confirming in stream chat, MayAugust 2024.</ref>
* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
== Strategy ==
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia. You could also choose to keep running into the rooms ahead, however you would need to get good room generation, as any room that takes a while to get through (e.g a locked room or a puzzle room) could get you killed or cornered into a locker. This would most certainly get you killed, so you should only attempt this if there is no non-locker hiding spot in the immediate vicinity.
 
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Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.
Death Angel's minigame is never-ending, so hiding in a locker would guarantee the player's death, the only way to survive Death Angel is to stay out of its line of sight and wait for it to leave.
 
== Documents ==
''{{Main|Documents/Death Angel}}''
== Gallery ==
'''General'''
<gallery>
<gallery widths="200px">
Placeholder.png|Example image
Death_Angel_Gameplay.mp4|A video of Death Angel being spawned and its minigame
</gallery>
 
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== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Death Angel is not a canon monster. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1250197137548120167 "no" in response to a question asking if Death Angel is canon.] YourFriendZeal on Discord, June 2024.</ref>
* Death Angel’sAngel's current design is said to be an unused design for [[Blitz]]. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1198828683566260375 "current death angel is a previous design for blitz"] hobosapien_ on Discord, January 2024.</ref>
* The skull designs on [[Code Breacher|Code Breachers]] are images of Death Angel.
* Instead of displaying "Keep the circle in the middle", the text will instead say "Good Luck".
* Before the "Friendly Fire" update, Death Angel used to not knock around the circle, now it will knock around the circle quickly, making the minigame severely more difficult.<ref> [https://youtu.be/pmC1YNwMqrE?si=FKN_XjVtTyrYTewU "New Death Angel Minigame in Pressure"] Drilla on YouTube, August 2024.</ref>
== Citations ==
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<references/>
<!-- Keep categories at the bottom of the page below the content. -->
{{MonsterNavbox}}
[[Category:Monsters]]
[[Category:Hostile Monsters]]

Latest revision as of 00:09, 25 August 2024


Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.

Appearance

Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.

Mechanics

Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.

Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.

Should a player find themselves in a hiding spot as Death Angel passes, they will be forced into a endless minigame, much like Pandemonium's.

Just like Pandemonium, Death Angel does attack the locker to drain the player's energy, however at a much more aggressive pace. Death Angel will also repeatedly shift the position of the circle's reticle. Death Angel's minigame timer has no end, keeping the player locked in the minigame until they die.

Notes

  • Death Angel makes a quiet static sound when spawned, similar to The Multi-Monster.
  • A quiet song can be heard during its minigame, which turns out to be a edited variant of "Light Reading Material".[1]
  • Death Angel is the slowest of all the node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
  • Death Angel's minigame is infinitely long.[2]
  • It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

Strategy

As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia. You could also choose to keep running into the rooms ahead, however you would need to get good room generation, as any room that takes a while to get through (e.g a locked room or a puzzle room) could get you killed or cornered into a locker. This would most certainly get you killed, so you should only attempt this if there is no non-locker hiding spot in the immediate vicinity.

Death Angel's minigame is never-ending, so hiding in a locker would guarantee the player's death, the only way to survive Death Angel is to stay out of its line of sight and wait for it to leave.

Documents

Main Article: Documents/Death Angel

Gallery

General

Trivia

  • Death Angel is not a canon monster. [3]
  • Death Angel's current design is said to be an unused design for Blitz. [4]
  • The skull designs on Code Breachers are images of Death Angel.
  • Instead of displaying "Keep the circle in the middle", the text will instead say "Good Luck".
  • Before the "Friendly Fire" update, Death Angel used to not knock around the circle, now it will knock around the circle quickly, making the minigame severely more difficult.[5]

Citations

  1. Light Reading Material on Youtube.
  2. "You cant beat death angel" LooseLogan on Youtube; altiwyre confirming in stream chat, August 2024.
  3. "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
  4. "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.
  5. "New Death Angel Minigame in Pressure" Drilla on YouTube, August 2024.

MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddlesThe p.AI.nter
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Abstract ArtLimited-Time Imaginary FriendMr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel