Death Angel: Difference between revisions
Undo revision 1460 by SolelyTato (talk): we don’t use bullet points in infoboxes Tag: Undo |
m →Gallery: added gameplay vid |
||
Line 47: | Line 47: | ||
''{{Main|Documents/Death Angel}}'' |
''{{Main|Documents/Death Angel}}'' |
||
== Gallery == |
== Gallery == |
||
<gallery> |
|||
[[File:Death_Angel_Gameplay.mp4|Death Angel's Gameplay]] |
|||
Placeholder.png|Example image |
|||
</gallery> |
|||
== Trivia == |
== Trivia == |
||
<!-- When adding trivia, please provide a source using </ref> tags. --> |
<!-- When adding trivia, please provide a source using </ref> tags. --> |
Revision as of 10:13, 13 July 2024
Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.
Appearance
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
Mechanics
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.
Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.
Notes
- Death Angel does not have any movement sounds.
- A quiet song can be heard during its minigame.
- Death Angel is the slowest of all the node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
- Death Angel's minigame is said to last 18 minutes.[1]
- It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.
Strategy
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia.
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.
Documents
Gallery
Trivia
- Death Angel is not a canon monster. [2]
- Death Angel’s current design is said to be an unused design for Blitz. [3]
- The skull designs on Code Breachers are images of Death Angel.
Citations
- ↑ "its actually 18" easyv0 on Discord, May 2024.
- ↑ "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
- ↑ "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.
MONSTERS | ||||||||
---|---|---|---|---|---|---|---|---|
|