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== Appearance ==
== Appearance ==
Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similar to [[The Angler|Angler]], Pandemonium's face will always be facing the player, regardless of where they view it.
'''Pandemonium''' takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. '''Pandemonium’s''' jaw is warped into a curved shape with numerous distorted, loose teeth. Similar to [[The Angler|Angler]], '''Pandemonium's''' face will always be facing the player, regardless of where they view it.


== Mechanics ==
== Mechanics ==
[[Pandemonium]] acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing.
[[Pandemonium]] acts similarly to Angler and its variants. '''Pandemonium''' has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When '''Pandemonium''' spawns, nearby electronics will flicker briefly and '''Pandemonium''' will begin advancing.


After Pandemonium spots the player it will begin loudly screeching and advancing directly towards the player, regardless of the distance. Pandemonium will instantly kill any players who are not hiding on contact.
After '''Pandemonium''' spots the player it will begin loudly screeching and advancing directly towards the player, regardless of the distance. '''Pandemonium''' will instantly kill any players who are not hiding on contact.


If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
If the player is in a hiding spot as '''Pandemonium''' passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while '''Pandemonium''' attacks the hiding spot, causing their cursor to jump.


While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.
While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, '''Pandemonium''' will force open the locker and kill them. After a while, '''Pandemonium''' will leave and the minigame will end.
=== Notes ===
=== Notes ===
* Pandemonium will only spawn after room 25.
* '''Pandemonium''' will only spawn after room 25.
* Angler and other [[Monsters#Node Monsters|node monsters]] are able to spawn right after a Pandemonium attack.
* Angler and other [[Monsters#Node Monsters|node monsters]] are able to spawn right after a '''Pandemonium''' attack.
* Pandemonium will attack more frequently as the minigame progresses.
* '''Pandemonium''' will attack more frequently as the minigame progresses.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
* After '''Pandemonium’s''' minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
=== The Ridge===
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
<!-- If a monster has no special behavior in the ridge, remove this header. -->
{{Further|The Ridge}}
{{Further|The Ridge}}


Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react.
'''Pandemonium''' has a higher chance of spawning in the Ridge. Much like Angler, '''Pandemonium''' will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when '''Pandemonium''' is coming. To compensate for this, '''Pandemonium's''' sound cues happen earlier while attacking in the Ridge, giving players more time to react.


== Strategy ==
== Strategy ==
When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.
When hiding from '''Pandemonium''', make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.


Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as windows, making it harder to hide without using a locker.
'''Pandemonium''' uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading '''Pandemonium'''. Unlike Angler, '''Pandemonium''' can deviate from its set path and has a much larger line of sight that ignores translucent objects such as windows, making it harder to hide without using a locker.
== Documents ==
== Documents ==
''{{Main|Documents/Pandemonium}}
''{{Main|Documents/Pandemonium}}
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== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Pandemonium's eye sockets are usually empty and black, but its eyes will glow white when it spots a player.
* '''Pandemonium's''' eye sockets are usually empty and black, but its eyes will glow white when it spots a player.
* Pandemonium was not executed while in Urbanshade's containment due to it being impervious to execution methods.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746 "pandemonium is impervious"] YourFriendZeal on Discord, May 2024.</ref>
* '''Pandemonium''' was not executed while in Urbanshade's containment due to it being impervious to execution methods.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746 "pandemonium is impervious"] YourFriendZeal on Discord, May 2024.</ref>
* Pandemonium alongside [[Death Angel | Death Angel]] are the only node monster that breaks away from its nodes to attack players.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1232378271916884070 "but he stops using the node system if he detects a player"] kibo_ on Discord, April 2024.</ref> It is also able to spot at a longer range to redirect its path.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245002791026692116 "pandemonium just has longer range"] YourFriendZeal on Discord, May 2024.</ref>
* '''Pandemonium''' alongside [[Death Angel | Death Angel]] are the only node monster that breaks away from its nodes to attack players.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1232378271916884070 "but he stops using the node system if he detects a player"] kibo_ on Discord, April 2024.</ref> It is also able to spot at a longer range to redirect its path.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245002791026692116 "pandemonium just has longer range"] YourFriendZeal on Discord, May 2024.</ref>
* Unlike Angler and its variants, Pandemonium has physical form and can be described as "flesh".<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734822371561482 "also, pandemonium is flesh"] YourFriendZeal on Discord, May 2024.</ref>
* Unlike Angler and its variants, '''Pandemonium''' has physical form and can be described as "flesh".<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734822371561482 "also, pandemonium is flesh"] YourFriendZeal on Discord, May 2024.</ref>
* Pandemonium's movement and attacking sounds are sampled from [https://davidszymanski.bandcamp.com/track/it-wakes Iron Lung's OST, 'It Wakes' by David Szymanski]
* '''Pandemonium's''' movement and attacking sounds are sampled from [https://davidszymanski.bandcamp.com/track/it-wakes Iron Lung's OST, 'It Wakes' by David Szymanski]
** It was said that [[Sebastian Solace]] could most likely beat Pandemonium in a fight.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734837609336923 "i think sebastian could beat him up"] YourFriendZeal on Discord, May 2024.</ref>
** It was said that [[Sebastian Solace]] could most likely beat '''Pandemonium''' in a fight.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244734837609336923 "i think sebastian could beat him up"] YourFriendZeal on Discord, May 2024.</ref>
** Similiarly to Angler and all its variants, Pandemonium seems to be "floating" exactly 1 meter off the ground.
** Similiarly to Angler and all its variants, '''Pandemonium''' seems to be "floating" exactly 1 meter off the ground.
* If a player hides out of sight instead of inside locker during a Pandemonium attack, then no minigame will be triggered and the player will receive the D-Rank [[Achievement]].
* If a player hides out of sight instead of inside locker during a '''Pandemonium''' attack, then no minigame will be triggered and the player will receive the D-Rank [[Achievement]].


== Citations ==
== Citations ==

Revision as of 04:57, 17 July 2024


Z-367, codenamed "Pandemonium" is a monster in Pressure, acting as one of the most dangerous threats found in the Hadal Blacksite.

Appearance

Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similar to Angler, Pandemonium's face will always be facing the player, regardless of where they view it.

Mechanics

Pandemonium acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid hiding spot. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing.

After Pandemonium spots the player it will begin loudly screeching and advancing directly towards the player, regardless of the distance. Pandemonium will instantly kill any players who are not hiding on contact.

If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.

While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.

Notes

  • Pandemonium will only spawn after room 25.
  • Angler and other node monsters are able to spawn right after a Pandemonium attack.
  • Pandemonium will attack more frequently as the minigame progresses.
  • After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

The Ridge

For more information, see: The Ridge

Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. To compensate for this, Pandemonium's sound cues happen earlier while attacking in the Ridge, giving players more time to react.

Strategy

When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.

Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as windows, making it harder to hide without using a locker.

Documents

Main Article: Documents/Pandemonium

Gallery

Trivia

  • Pandemonium's eye sockets are usually empty and black, but its eyes will glow white when it spots a player.
  • Pandemonium was not executed while in Urbanshade's containment due to it being impervious to execution methods.[1]
  • Pandemonium alongside Death Angel are the only node monster that breaks away from its nodes to attack players.[2] It is also able to spot at a longer range to redirect its path.[3]
  • Unlike Angler and its variants, Pandemonium has physical form and can be described as "flesh".[4]
  • Pandemonium's movement and attacking sounds are sampled from Iron Lung's OST, 'It Wakes' by David Szymanski
    • It was said that Sebastian Solace could most likely beat Pandemonium in a fight.[5]
    • Similiarly to Angler and all its variants, Pandemonium seems to be "floating" exactly 1 meter off the ground.
  • If a player hides out of sight instead of inside locker during a Pandemonium attack, then no minigame will be triggered and the player will receive the D-Rank Achievement.

Citations

  1. "pandemonium is impervious" YourFriendZeal on Discord, May 2024.
  2. "but he stops using the node system if he detects a player" kibo_ on Discord, April 2024.
  3. "pandemonium just has longer range" YourFriendZeal on Discord, May 2024.
  4. "also, pandemonium is flesh" YourFriendZeal on Discord, May 2024.
  5. "i think sebastian could beat him up" YourFriendZeal on Discord, May 2024.

MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddlesThe p.AI.nter
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Abstract ArtLimited-Time Imaginary FriendMr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel