Death Angel: Difference between revisions
SolelyTato (talk | contribs) No edit summary |
Undo revision 1460 by SolelyTato (talk): we don’t use bullet points in infoboxes Tag: Undo |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|name= |
|name= |
||
'''“Death Angel"''' |
'''“Death Angel"''' |
||
|image= |
|image=File:Death_angels.png |
||
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers |
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers |
||
|location=[[Hadal Blacksite]] |
|location=[[Hadal Blacksite]] |
||
Line 21: | Line 21: | ||
<!-- Please keep infoboxes and templates spaced out for ease of editing. --> |
<!-- Please keep infoboxes and templates spaced out for ease of editing. --> |
||
'''Death Angel''' is an admin-exclusive monster in [[Pressure]], only |
'''Death Angel''' is an admin-exclusive monster in [[Pressure]], only spawned through commands. |
||
__TOC__ |
__TOC__ |
||
== Appearance == |
== Appearance == |
||
Death Angel resembles a bluish-grey human skull with |
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it. |
||
== Mechanics == |
== Mechanics == |
||
Death Angel |
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing. |
||
Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room. |
|||
If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame that requires them to keep their cursor in the middle of the screen, similar to [[Pandemonium's minigame |Pandemonium]]. Unlike Pandemonium, Death Angel does not attack the locker. Death Angel does not attack the locker. |
|||
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's. |
|||
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed. |
|||
=== Notes === |
=== Notes === |
||
* Death Angel does not have any movement sounds. |
* Death Angel does not have any movement sounds. |
||
* A quiet song can be heard during its minigame. |
|||
* Death Angel is |
* Death Angel is the slowest of all the [[Monsters#Node Monsters|node monsters]], making it possible to quickly move out of Death Angel's way before it passes through. |
||
* Death Angel's minigame is said to last 18 minutes.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1240896365878579242</ref> |
* Death Angel's minigame is said to last 18 minutes.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1240896365878579242 "its actually 18"] easyv0 on Discord, May 2024.</ref> |
||
* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset. |
* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset. |
||
== Strategy == |
== Strategy == |
||
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, |
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia. |
||
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame. |
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame. |
||
Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy. |
|||
== Documents == |
== Documents == |
||
''{{Main|Documents/Death Angel}}'' |
''{{Main|Documents/Death Angel}}'' |
||
Line 49: | Line 52: | ||
== Trivia == |
== Trivia == |
||
<!-- When adding trivia, please provide a source using </ref> tags. --> |
<!-- When adding trivia, please provide a source using </ref> tags. --> |
||
* Death |
* Death Angel is not a canon monster. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1250197137548120167 "no" in response to a question asking if Death Angel is canon.] YourFriendZeal on Discord, June 2024.</ref> |
||
* Death Angel’s current design is said to be an unused design for [[Blitz]]. <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1198828683566260375 "current death angel is a previous design for blitz"] hobosapien_ on Discord, January 2024.</ref> |
|||
* Death Angel is not considered a canon monster.{{CiteNeeded}} |
|||
* The skull designs on [[Code Breacher|Code Breachers]] are images of Death Angel. |
* The skull designs on [[Code Breacher|Code Breachers]] are images of Death Angel. |
||
== Citations == |
== Citations == |
||
<references/> |
<references/> |
||
<!-- Keep categories at the bottom of the page below the content. --> |
<!-- Keep categories at the bottom of the page below the content. --> |
||
{{MonsterNavbox}} |
|||
[[Category:Monsters]] |
[[Category:Monsters]] |
||
[[Category:Hostile Monsters]] |
[[Category:Hostile Monsters]] |
||
Line 60: | Line 64: | ||
[[Category:Node Monsters]] |
[[Category:Node Monsters]] |
||
[[Category:Rare Monsters]] |
[[Category:Rare Monsters]] |
||
[[Category:Non-Canon]] |
Revision as of 04:00, 16 June 2024
Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.
Appearance
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
Mechanics
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.
Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.
Notes
- Death Angel does not have any movement sounds.
- A quiet song can be heard during its minigame.
- Death Angel is the slowest of all the node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
- Death Angel's minigame is said to last 18 minutes.[1]
- It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.
Strategy
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia.
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.
Documents
Gallery
-
Example image
Trivia
- Death Angel is not a canon monster. [2]
- Death Angel’s current design is said to be an unused design for Blitz. [3]
- The skull designs on Code Breachers are images of Death Angel.
Citations
- ↑ "its actually 18" easyv0 on Discord, May 2024.
- ↑ "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
- ↑ "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.
MONSTERS | ||||||||
---|---|---|---|---|---|---|---|---|
|