The DiVine: Difference between revisions
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The DiVine currently do not have a unique mechanic as they are not fully implemented, simply serving as decoration within the Oxygen Gardens. However, they do have planned post-release behaviour. |
The DiVine currently do not have a unique mechanic as they are not fully implemented, simply serving as decoration within the Oxygen Gardens. However, they do have planned post-release behaviour. |
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The DiVine will be docile until a |
The DiVine will be docile until a player steps onto any of grass plots in the Oxygen Gardens which would provoke a small number of DiVine nearby, causing them to uproot and either chase/charge towards the perpetrator. |
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=== Notes === |
=== Notes === |
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*The DiVine do not have a unique ridge mechanic, as they are one of the few monsters that cannot spawn there. |
*The DiVine do not have a unique ridge mechanic, as they are one of the few monsters that cannot spawn there. |
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**Likewise, the DiVine are not present anywhere except the Oxygen Gardens. |
**Likewise, the DiVine are not present anywhere except the Oxygen Gardens. |
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== Strategy == |
== Strategy == |
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The ideal strategy for their currently planned behaviour is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if [[Eyefestation]] is present. |
The ideal strategy for their currently planned behaviour is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if [[Eyefestation]] is present. |
Revision as of 02:05, 8 July 2024
Z-17, codenamed "The DiVine" are present, but unimplemented monsters in Pressure found exclusively in the Oxygen Gardens.
Appearance
The DiVine are humanoid monsters composed entirely out of green vines. They are rooted to the grass plots within the Oxygen Gardens taking on a variety of idle poses.
Mechanics
The DiVine currently do not have a unique mechanic as they are not fully implemented, simply serving as decoration within the Oxygen Gardens. However, they do have planned post-release behaviour.
The DiVine will be docile until a player steps onto any of grass plots in the Oxygen Gardens which would provoke a small number of DiVine nearby, causing them to uproot and either chase/charge towards the perpetrator.
Notes
- The DiVine do not have a unique ridge mechanic, as they are one of the few monsters that cannot spawn there.
- Likewise, the DiVine are not present anywhere except the Oxygen Gardens.
Strategy
The ideal strategy for their currently planned behaviour is to simply avoid walking on the grass plots situated throughout the Oxygen Gardens and stay on the path to not provoke them. This may prove more difficult if Eyefestation is present.
Documents
Gallery
-
Example image
Trivia
- The DiVine were previously planned to act as a weeping angel type monster. [1]
- This behaviour was scrapped in favour of them visually uprooting and chasing the player. [2]
Citations
MONSTERS | ||||||||
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