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{{Monster
{{Monster
|name='''Z-90'''
|name='''Z-90'''
“Wall Dwellers"
"Wall Dwellers"
|image=Placeholder.png
|image=Wall_Dweller.png
|attack=Emerges from walls to sneak up on and attack players
|attack=Emerges from walls to sneak up on and attack players
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
|created_by=YourFriendZeal
|created_by=YourFriendZeal
|release_date=TBA
|release_date=July 7th, 2024
|voiced_by=
|voiced_by=
<!-- remove [PLACEHOLDER] once audio is replaced.-->
|sound1='''Footsteps'''
|sound1='''Footsteps''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]
[[File:ExampleAudio.mp3]]
|sound2='''Emerging'''
|sound2='''Emerging''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]
[[File:ExampleAudio.mp3]]
|sound3='''Chittering'''
|sound3='''Chittering''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]}}
[[File:ExampleAudio.mp3]]}}
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'''Z-90''', codenamed '''"Wall Dwellers"''' are hostile monsters in [[Pressure]], acting as an uncommon threat found in the [[Hadal Blacksite]].
'''Z-90''', codenamed '''"Wall Dwellers"''' are hostile monsters in [[Pressure]], acting as an uncommon threat found in the [[Hadal Blacksite]].
__TOC__
__TOC__

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== Appearance ==
== Appearance ==
Wall Dwellers are humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and sharp teeth.
Wall Dwellers are humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and sharp teeth.
== Mechanics ==
== Mechanics ==
Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. If spotted, the Wall Dweller will cease hunting and run away.
When a player enters a new room, a Wall Dweller may generate in it, camouflaged within a wall. After the player enters the next room, the Wall Dweller will quietly emerge from its hiding spot, advance towards them, and, upon getting close enough, kick them to the ground and kill them. If spotted before it gets too close, the Wall Dweller will cease hunting and run away.

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After initially being spotted and running away, Wall Dwellers may come back and rush at players once they are out of sight.
=== Dweller Chunks ===
If an emerged Wall Dweller comes into contact with a [[Monsters#Node Monsters|node monster]] or is detected and shot down by a [[Environmental Hazards#Turrets|turret]], the Wall Dweller is killed and left as a corpse on the ground. The player is able to interact with the body and take a piece of edible flesh named a dweller chunk. Eating this dweller chunk will result in the player's health bar turning purple and the player gaining a similar passive healing effect to the [[Party Special]]. They will also receive the "We Outta Wall Dwellers" [[Achievements|Achievement]].

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=== Notes ===
=== Notes ===
* Wall Dwellers can be killed by [[Monsters#Node Monsters|node monsters]], resulting in their corpse being left on the ground after an attack.
** It is said that these corpses will be able to be eaten by player in the future, but the purpose of this feature is unknown.
* Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room.
* It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
* It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
* If you are hiding in a [[Hiding#Hiding Spots|locker]] and a Wall Dweller catches up to you, it will stand outside of the locker until you leave, after which it will kill you.
* There is a 1/80 chance for a Wall Dweller room to spawn as the next room.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244399296703369247</ref>
* There is a 1/62 chance for a Wall Dweller room to spawn as the next room.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1259668891609600070 "its 1/62 per room u enter"] YourFriendZeal on Discord, July 2024.</ref>
* Wall Dweller rooms are easily identifiable if the player has the console open.
* Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevelance of [[The Angler]] and its variants.
* Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevalence of [[The Angler]] and its variants.
* Wall Dwellers emit a faint sound of water trickling when emerging, indicating nearby players of their presence.
* Wall Dwellers can crawl, allowing them to follow players into vents.
* The 'Friendly Fire' update introduced a Wall Dweller 'variant' dubbed the Mutated Wall Dweller. The front of the Dweller is covered in Rotten Coral that can be found in some rooms of the Blacksite. They can only spawn in rooms with Rotten Coral. Additionally, Mutated Wall Dwellers emit a lower pitched noise compared to normal Dwellers.
== Strategy ==
== Strategy ==
The most efficient strategy when dealing with Wall Dwellers is to ''pay attention''. Their footsteps are quite audible, with a slight distinction that separates their footstep sound from the Player's. If you hear footsteps that seem out-of-sync, it is best to turn around.
Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close.

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While Wall Dwellers can camouflage, as noted, there are still ways to spot them in the walls, if you're paranoid enough:
* Be on the look-out for slight inconsistencies in the textures of the walls.
* You can typically make out a faint outline of the Dweller in the walls.
** It is possible for Dwellers to hide poking significantly farther out from the wall than normal, making it much easier to spot their outline.
Once you have identified a room with a Wall Dweller, keep your eyes on said room as you enter the next one. This will guarantee that you scare it off before it can catch you off-guard. Once a Wall Dweller has been scared away, players should still remain on guard, as they have a chance of returning. If they return, they will run at the player with faster footstep sounds, requiring extra caution.

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== Documents ==
== Documents ==
''{{Main|Documents/Wall Dwellers}}
''{{Main|Documents/Wall Dwellers}}
== Gallery ==
== Gallery ==
'''General'''
<gallery>
<gallery>
Wall Dweller Development 1.png|Z-90's back and front views.
Placeholder.png|Example image
Dweller chunk.png|The icon of a Dweller chunk in a player's inventory.
Wall Dweller Hiding.jpeg|A Z-90 in its hiding state.
Wall_Dweller_Rotten_Coral.png|Z-90's flat surface on Rotten Coral.
Wall Dweller_1.PNG|A deceased Wall Dweller disguised with Rotten Coral.
Wall Dweller_2.PNG|Ditto, with the emergency lights on.
Wall Dweller_3.PNG|A spot in the wall from which a Wall Dweller emerged.
</gallery>
</gallery>
'''Development'''
<gallery>
Wall Dweller Development 2.png|Z-90 in development stages.
</gallery>

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== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
*Wall Dwellers were originally going to be an "A-90" entity for Zeal's rooms game <ref>https://discord.com/channels/974102561554587738/1171542785225138176/1200375022443843594</ref>
*Wall Dwellers were originally going to be an "A-90" type entity for Zeal's rooms game.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1200375022443843594 "Wall Dweller, my version of A-90"] YourFriendZeal on Discord, January 2024.</ref> Both entities have a similar goal of disincentivizing the player from constantly advancing forward without paying attention.
*Wall Dwellers are based on Filth from ULTRAKILL, having the same general shape.
== Citations ==
*When eating a Wall Dweller chunk, the "Yummers" quote is a reference to Homelander's line from "The Boys".
*Of the 29 specimens brought in by Urbanshade, only 12 Wall Dwellers are known to currently exist. The other 17 have likely been killed by The Angler and other various monsters.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1210575745680678952 "12 wall dwellers exist" "some are dead, killed by angler and co."] YourFriendZeal on Discord, February 2024.</ref>
*Of the thousands of [[Urbanshade#EXR-P|EXR-P]] teams that were sent into the facility, only about 100 of them made it in deep enough to encounter the Wall Dwellers.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1210576956165455933 "most teams don't make it far enough in to meet wall dwellers" "like" "i dunno 100 teams"] YourFriendZeal on Discord, February 2024.</ref>

== Citations == <!--T:9-->
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<references/>
<references/>
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{{MonsterNavbox}}
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Hostile Monsters]]
[[Category:Hostile Monsters]]

Latest revision as of 02:08, 23 August 2024


Z-90, codenamed "Wall Dwellers" are hostile monsters in Pressure, acting as an uncommon threat found in the Hadal Blacksite.

Appearance

Wall Dwellers are humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and sharp teeth.

Mechanics

When a player enters a new room, a Wall Dweller may generate in it, camouflaged within a wall. After the player enters the next room, the Wall Dweller will quietly emerge from its hiding spot, advance towards them, and, upon getting close enough, kick them to the ground and kill them. If spotted before it gets too close, the Wall Dweller will cease hunting and run away.

After initially being spotted and running away, Wall Dwellers may come back and rush at players once they are out of sight.

Dweller Chunks

If an emerged Wall Dweller comes into contact with a node monster or is detected and shot down by a turret, the Wall Dweller is killed and left as a corpse on the ground. The player is able to interact with the body and take a piece of edible flesh named a dweller chunk. Eating this dweller chunk will result in the player's health bar turning purple and the player gaining a similar passive healing effect to the Party Special. They will also receive the "We Outta Wall Dwellers" Achievement.

Notes

  • It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
  • If you are hiding in a locker and a Wall Dweller catches up to you, it will stand outside of the locker until you leave, after which it will kill you.
  • There is a 1/62 chance for a Wall Dweller room to spawn as the next room.[1]
  • Wall Dwellers behave identically in The Ridge, but are much less of a threat due to the high prevalence of The Angler and its variants.
  • Wall Dwellers emit a faint sound of water trickling when emerging, indicating nearby players of their presence.
  • Wall Dwellers can crawl, allowing them to follow players into vents.
  • The 'Friendly Fire' update introduced a Wall Dweller 'variant' dubbed the Mutated Wall Dweller. The front of the Dweller is covered in Rotten Coral that can be found in some rooms of the Blacksite. They can only spawn in rooms with Rotten Coral. Additionally, Mutated Wall Dwellers emit a lower pitched noise compared to normal Dwellers.

Strategy

The most efficient strategy when dealing with Wall Dwellers is to pay attention. Their footsteps are quite audible, with a slight distinction that separates their footstep sound from the Player's. If you hear footsteps that seem out-of-sync, it is best to turn around.

While Wall Dwellers can camouflage, as noted, there are still ways to spot them in the walls, if you're paranoid enough:

  • Be on the look-out for slight inconsistencies in the textures of the walls.
  • You can typically make out a faint outline of the Dweller in the walls.
    • It is possible for Dwellers to hide poking significantly farther out from the wall than normal, making it much easier to spot their outline.

Once you have identified a room with a Wall Dweller, keep your eyes on said room as you enter the next one. This will guarantee that you scare it off before it can catch you off-guard. Once a Wall Dweller has been scared away, players should still remain on guard, as they have a chance of returning. If they return, they will run at the player with faster footstep sounds, requiring extra caution.

Documents

Gallery

General

Development

Trivia

  • Wall Dwellers were originally going to be an "A-90" type entity for Zeal's rooms game.[2] Both entities have a similar goal of disincentivizing the player from constantly advancing forward without paying attention.
  • Wall Dwellers are based on Filth from ULTRAKILL, having the same general shape.
  • When eating a Wall Dweller chunk, the "Yummers" quote is a reference to Homelander's line from "The Boys".
  • Of the 29 specimens brought in by Urbanshade, only 12 Wall Dwellers are known to currently exist. The other 17 have likely been killed by The Angler and other various monsters.[3]
  • Of the thousands of EXR-P teams that were sent into the facility, only about 100 of them made it in deep enough to encounter the Wall Dwellers.[4]

Citations

  1. "its 1/62 per room u enter" YourFriendZeal on Discord, July 2024.
  2. "Wall Dweller, my version of A-90" YourFriendZeal on Discord, January 2024.
  3. "12 wall dwellers exist" "some are dead, killed by angler and co." YourFriendZeal on Discord, February 2024.
  4. "most teams don't make it far enough in to meet wall dwellers" "like" "i dunno 100 teams" YourFriendZeal on Discord, February 2024.

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Main Monsters
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Searchlights
Node Monsters
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