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{{Section Work
|type = audio file
|reason = Placeholder Audio
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{{Monster
{{Monster
|name='''S-Q'''
|name='''S-Q'''
"Squiddles"
“Squiddles"
|image=Placeholder.png
|image=File:Squiddles.png
|attack=Lunges at players that aggravate them by shining lights on them or by standing too close.
|attack=Lunges at players that aggravate them by shining lights on them or by standing too close.
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=30-40
|damage=30-40
|created_by=YourFriendZeal & Various Artists (Face designs)
|created_by=YourFriendZeal & Various Artists (Face designs)
|release_date=TBA
|release_date=July 7th, 2024
|voiced_by=
|voiced_by=
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|sound1='''Riser 1'''
|sound1='''Riser 1''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]
[[File:ExampleAudio.mp3]]
|sound2='''Riser 2'''
|sound2='''Riser 2''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]
[[File:ExampleAudio.mp3]]
|sound3='''Jumpscare'''
|sound3='''Jumpscare''' [PLACEHOLDER]
[[File:ExampleAudio.mp3]]}}
[[File:ExampleAudio.mp3]]}}
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{{#seo: Squiddles are a primary monster in Pressure, attacking players that shine lights on them.
|description=Squiddles are a primary monster in Pressure, attacking players that shine lights on them.
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'''S-Q''', codenamed '''"Squiddles"''' are hostile monsters in [[Pressure]], acting as one of the main threats within the [[Hadal Blacksite]].
'''S-Q''', codenamed '''"Squiddles"''' are hostile monsters in [[Pressure]], acting as one of the main threats within the [[Hadal Blacksite]].
__TOC__
__TOC__
== Appearance ==
== Appearance ==
Squiddles are large pitch, black humanoid creatures that lack arms or legs, replaced by eight tentacles attached to the bottom of their torso in a circular pattern with white glowing spikes in place of suction cups and a variety of white glowing facial designs, both of which are only visible when aggravated.
Squiddles are large, pitch black humanoid creatures that lack arms or legs, instead replaced by eight tentacles attached to the bottom of their torso in a circular pattern. When aggravated, their face will glow white, as well as white glowing spikes in place of suction cups on the undersides of their tentacles. They can spawn with a large variety of different faces.

== Mechanics ==
== Mechanics ==
Squiddles appear within dark rooms as well as rooms that have been made dark by other [[Monsters|monsters]]. They are docile until aggravated by either shining lights on them or standing too close for too long, after which they will lunge toward the player that has provoked them, dealing a decent amount of damage and temporarily obscuring the player's vision with their body.
Squiddles are only capable of manifesting within dark rooms, including rooms that were initially lit, but were made dark due to the presence of [[monsters]]. Squiddles remain in a docile state until provoked, in which they will slowly become more and more angry. This will occur under two conditions, those being:
* Shining a light on them or within their radius.
* Standing too close to them.
An angered Squiddle will have certain features on it start to glow white. Should the Squiddle reach full anger, they will lunge toward the player that has provoked them, dealing a decent amount of damage and emitting a loud screech. The player's vision will temporarily be obscured by the Squiddle's face and a white blur effect on their screen, which will then start to fade out.
=== Notes ===
=== Notes ===
* Squiddles may not be aggravated by the player standing close to them under certain circumstances.
* Squiddles may not be aggravated by the player standing close to them under the following circumstances:
** Hiding in a locker near a Squiddle.
** These circumstances include having to hide near a Squiddle or accessing or unlocking a door that a Squiddle is too close to.
** Utilizing a [[keycard]] on a locked door near a Squiddle. Using a [[Code Breacher]] does not count.
* Certain light sources will not aggravate squiddles, these include the [[Blacklight]], the [[Flash Beacon]] and the [[Splorglight]]
* Certain light sources will not aggravate Squiddles, listed here:
** The [[Blacklight]].
** The [[Flash Beacon]].
** The [[Splorglight]].
* Squiddles can be aggravated through translucent objects.
* Squiddles emit different sound cues depending on whether they are being angered by a light source or by a player standing too close.
* Squiddles will disappear from a dark room once emergency red lights activate after a certain time.

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=== The Ridge===
=== The Ridge===
{{Further|The Ridge}}
{{Further|The Ridge}}
Squiddles spawn frequently in The Ridge, as there is little to no light.
Squiddles spawn frequently in The Ridge, as every room is considered dark.

== Strategy ==
== Strategy ==
The most effective way to avoid being attacked by Squiddles is by being very conservative when using light sources, or by only utilizing light sources that do not provoke Squiddles. It is advised to avoid using large light sources such as the [[Lantern]] in open areas, as you might disturb Squiddles that aren't fully in view or are behind you.
The most effective way to avoid being attacked by Squiddles is by conserving light sources in dark rooms, or using light sources such as the [[Blacklight]] when navigating around them. Since there is a short time window before a Squiddle attacks when it is angered, reaction time also helps as it allows you to quickly switch off your light source or turn away. When using the [[Flashlight]] or other focused light sources, illuminating areas where Squiddles are less likely to be found, such as the walls or the ceiling, will decrease the odds of agitating them. It is advised to avoid using omnidirectional light sources such as the [[Lantern]], as its large illumination radius might anger an unseen Squiddle.

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== Documents ==
== Documents ==
''{{Main|Documents/Squiddles}}
''{{Main|Documents/Squiddles}}''
== Gallery ==
== Gallery ==
'''General'''
<gallery>
<gallery>
Squiddles Faces 1.png|Numerous Squiddle faces.
Squiddles Faces 1.png|Numerous Squiddle faces.
Squiddles Faces 2.png|Ditto.
Squiddles Faces 2.png|Ditto.
UnaggravatedSquiddle.png|An unaggravated Squiddle.
SquiddlesConceptArt_01.png|Early concept art for the Squiddles, which was later reused for the [[Limited-Time Imaginary Friend|Limited-Time Imaginary Friend.]]<ref>[https://discord.com/channels/974102561554587738/1233507113490452601/1246159365397024898 "do you guys like old Squiddles too btw"] Whales on Discord, May 2024</ref>
SquiddlesConceptArt_02.png|Concept art for the Squiddles.
SquiddlesConceptArt_03.png|Concept art for the Squiddles, showcasing their final design.

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</gallery>
</gallery>

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== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* The majority of Squiddle face designs are submitted by the community. Events have previously been held to allow the community to submit such designs.
* The majority of Squiddle face designs are submitted by the community. Events have previously been held to allow the community to submit such designs.
* The Squiddles are able to teleport, and use this power to avoid getting killed by [[The Angler|The Angler.]]<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1210576084077248554 "squiddles teleport" Zeal in response to why The Angler doesn't kill the Squiddles] YourFriendZeal on Discord, February 2024.</ref>
== Citations ==
== Citations ==
</translate>
<references/>
<references/>
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Latest revision as of 03:04, 27 August 2024

Section Work Required
This section of Squiddles has been identified as needing work.
Given Reason: Placeholder Audio
Please feel free to edit this page to contribute.


S-Q, codenamed "Squiddles" are hostile monsters in Pressure, acting as one of the main threats within the Hadal Blacksite.

Appearance

Squiddles are large, pitch black humanoid creatures that lack arms or legs, instead replaced by eight tentacles attached to the bottom of their torso in a circular pattern. When aggravated, their face will glow white, as well as white glowing spikes in place of suction cups on the undersides of their tentacles. They can spawn with a large variety of different faces.

Mechanics

Squiddles are only capable of manifesting within dark rooms, including rooms that were initially lit, but were made dark due to the presence of monsters. Squiddles remain in a docile state until provoked, in which they will slowly become more and more angry. This will occur under two conditions, those being:

  • Shining a light on them or within their radius.
  • Standing too close to them.

An angered Squiddle will have certain features on it start to glow white. Should the Squiddle reach full anger, they will lunge toward the player that has provoked them, dealing a decent amount of damage and emitting a loud screech. The player's vision will temporarily be obscured by the Squiddle's face and a white blur effect on their screen, which will then start to fade out.

Notes

  • Squiddles may not be aggravated by the player standing close to them under the following circumstances:
    • Hiding in a locker near a Squiddle.
    • Utilizing a keycard on a locked door near a Squiddle. Using a Code Breacher does not count.
  • Certain light sources will not aggravate Squiddles, listed here:
  • Squiddles can be aggravated through translucent objects.
  • Squiddles emit different sound cues depending on whether they are being angered by a light source or by a player standing too close.
  • Squiddles will disappear from a dark room once emergency red lights activate after a certain time.

The Ridge

For more information, see: The Ridge

Squiddles spawn frequently in The Ridge, as every room is considered dark.

Strategy

The most effective way to avoid being attacked by Squiddles is by conserving light sources in dark rooms, or using light sources such as the Blacklight when navigating around them. Since there is a short time window before a Squiddle attacks when it is angered, reaction time also helps as it allows you to quickly switch off your light source or turn away. When using the Flashlight or other focused light sources, illuminating areas where Squiddles are less likely to be found, such as the walls or the ceiling, will decrease the odds of agitating them. It is advised to avoid using omnidirectional light sources such as the Lantern, as its large illumination radius might anger an unseen Squiddle.

Documents

Main Article: Documents/Squiddles

Gallery

General

Trivia

  • The majority of Squiddle face designs are submitted by the community. Events have previously been held to allow the community to submit such designs.
  • The Squiddles are able to teleport, and use this power to avoid getting killed by The Angler.[2]

Citations


MONSTERS
Main Monsters
Sebastian SolaceEyefestationPandemoniumGood PeoplePuddles of Void-MassWall DwellersSquiddlesThe p.AI.nter
Grand Encounters
Searchlights
Node Monsters
The AnglerPinkieBlitzChainsmokerFroger
Other Monsters
Abstract ArtLimited-Time Imaginary FriendMr. LopeeStyxThe Man from the MindscapeThe EducatorThe Multi-MonsterDeath Angel