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Z-96, "The Mask of Sadness"
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Z-96's face
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3/4 view of Z-96
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Side view of Z-96
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Z-779 during release, having a smiling face
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{{Section Work |
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|type = audio file |
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|reason = Placeholder Audio |
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{{Monster |
{{Monster |
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|name='''Z-96 & Z-779''' |
|name='''Z-96 & Z-779''' |
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"Good People" |
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|image=<gallery> |
|image=<gallery> |
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TheMaskOfTrickery.png|Z-96 |
TheMaskOfTrickery.png|Z-96 |
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File: |
File:Document_Painter_2.png|Z-779 |
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</gallery> |
</gallery> |
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|attack=Hides behind doors with identical numbers, attacking players who open them |
|attack=Hides behind doors with identical numbers, attacking players who open them |
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|damage=55 |
|damage=55 |
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|created_by=YourFriendZeal |
|created_by=YourFriendZeal |
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|release_date= |
|release_date=July 7th, 2024}} |
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|sound1='''Example''' |
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[[File:ExampleAudio.mp3]]}} |
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{{#seo: |
{{#seo: |
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|description=Good People |
|description=Good People are a duo of monsters in Pressure, luring players into false doors to attack them. |
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}} |
}} |
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<!-- Please keep infoboxes and templates spaced out for ease of editing. --> |
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The '''Z-96''' & '''Z-779''' duo, dubbed '''"Good People"''', |
The '''Z-96''' & '''Z-779''' duo, dubbed '''"Good People"''', are a threat in [[Pressure]], acting as a common hazard found in the [[Hadal Blacksite]]. |
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__TOC__ |
__TOC__ |
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== Appearance == |
== Appearance == |
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Good People |
Good People are a duo of two monsters, Z-96 and Z-779. |
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Z-96 is a |
Z-96, also known as [[Documents/Mask of Sadness|Mask of Sadness]], is a conglomeration of human flesh formed into a large mass and adorned with a weathered grey mask. Z-96 has two lengthy bone-like arms with three large claws in place of fingers on each hand. |
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Z-779, also known as [[The p.AI.nter]], is an old CRT computer from the 1980s connected to a drawing tablet. Its monitor displays a paint program with a crudely drawn face created in it, which it uses to express itself when talking. It also displays this face on any navi-path screens it hijacks. |
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Z-779 represents an old computer from the 1980s, being connected to the network as well as being connected to an old drawing tablet. |
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== Mechanics == |
== Mechanics == |
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Good People have a chance to generate in rooms with multiple exit doors. One or more doors will be occupied by Z-96, with Z-779 displaying the number of the next door on the door's navi-path. If a player opens a door inhabited by Z-96, it will attack them, changing the navi-path and locking the door. |
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=== Notes === |
=== Notes === |
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* |
* Good People can only generate in doors on the navi-path and cannot appear in side rooms. |
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* False doors can generate as locked doors in rooms that require a [[keycard]] to progress. |
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** This |
** This also occurs in [[The Ridge]]. |
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** Interacting with a Z-96 keycard door will skip the prompt and immediately result in being attacked, regardless of what the player is holding. |
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** Audible breathing. |
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** Audible low growling. |
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** Sparks occasionally flying off of the navi-path sign. |
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** A slight static effect on the navi-path sign. |
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** While not a direct cue from the door itself, an imitation of HQ, mimicked by Z-779, may play over the PA upon entering a room. This will direct the player in a specific direction. The direction stated is not always incorrect, but should not be trusted. |
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* All doors in a room containing a Z-96 door will have a smaller detection radius, requiring the player to just about touch the door to activate them. |
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* If the next room has environmental sounds (such as running water or steam), these sounds can be heard behind the correct door. |
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* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
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* False doors in dark rooms have their navi-path sign lit, while the sign of the real door is unlit. |
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There will always be 2 doors containing Good People leading to the next area from the [[Crystal Room]]. The door with a green light above it is the correct door to go through. |
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|-|Good People= |
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=== The Ridge === |
=== The Ridge === |
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{{Further|The Ridge}} |
{{Further|The Ridge}} |
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The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. |
The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. There will also be light coming from under the door, making it easier to notice in the dark. |
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== Strategy == |
== Strategy == |
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It is heavily advised that you look around every time you enter a new room in order to ensure that there are no false doors. Blindly heading to the first door you see is a common cause of being tricked. Additionally, if HQ ever informs you of a path to take—while typically not revealing the incorrect path—serves as a good indication that you are in a room with false doors. |
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The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks. |
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In order to effectively "debunk" a door's safety, it is advised that you stand up against the wall to the side of the door, turning your camera diagonal to it. This will allow you to easily hear any potential audio cues it may emit (as described in the "Notes" section). Additionally, standing by a false door for long enough will likely allow you to see the navi-path sign sparking, making for easy identification (should you have the patience for it). If you don't have the patience for it you can also check if the navi-path sign has a static effect on it, though this may be hard to see. |
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In dark rooms, the navi-path screen of every false door will remain lit, whereas the real door's navi-path screen will remain dark and un-lit. In [[The Ridge]], false doors will emit a light shining out from beneath the door. |
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== Documents == |
== Documents == |
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''{{Main|Documents/Good People}} |
''{{Main|Documents/Good People}} |
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''{{Further|Documents/Mask of Sadness}} |
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== Gallery == |
== Gallery == |
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<tabber> |
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|-|General= |
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<gallery> |
<gallery> |
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File:TheMaskOfTrickery.png|Z-96, |
File:TheMaskOfTrickery.png|Z-96, "The Mask of Sadness" |
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File:Z-96_Face.png|Z-96's face |
File:Z-96_Face.png|Z-96's face |
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File:Z-96_Model_1.png|3/4 view of |
File:Z-96_Model_1.png|3/4 view of Z-96 |
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File:Z-96_Model_2.png|Side view of Z-96 |
File:Z-96_Model_2.png|Side view of Z-96 |
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File:Z-779_release.png|Z-779 during release, having a smiling face |
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</gallery> |
</gallery> |
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|-|Development= |
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<gallery> |
<gallery> |
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File:Good_people_mask_wip.png|First iteration of the mask without texture |
File:Good_people_mask_wip.png|First iteration of the mask without texture |
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File:Good_people_mask_wip_2.png|Model of Z-96 without texture |
File:Good_people_mask_wip_2.png|Model of Z-96 without texture |
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File:Good_people_wip.png|Early iteration of Z-96 |
File:Good_people_wip.png|Early iteration of Z-96 |
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File:779.png|Early z-779 model before current change |
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</gallery> |
</gallery> |
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</tabber> |
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== Trivia == |
== Trivia == |
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|-|Z-96, "The Mask of Sadness"= |
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* Good People was originally named The Tricksters, but it was changed to avoid the "boring naming convention" of DOORS.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1225342507294916648 "trickster follows the boring doors naming convention of just naming it what it does"] YourFriendZeal on Discord, April 2024.</ref> |
* Good People was originally named The Tricksters, but it was changed to avoid the "boring naming convention" of DOORS.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1225342507294916648 "trickster follows the boring doors naming convention of just naming it what it does"] YourFriendZeal on Discord, April 2024.</ref> |
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** 'Good People' was partly inspired by a dream YourFriendZeal had, which was when he changed its name.<ref> [https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459 "I had a dream where trickster was renamed to "Good People,..."] YourFriendZeal on Discord, April 2024.</ref > |
** 'Good People' was partly inspired by a dream YourFriendZeal had, which was when he changed its name.<ref> [https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459 "I had a dream where trickster was renamed to "Good People,..."] YourFriendZeal on Discord, April 2024.</ref > |
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** The name Good People also comes from the fact that Z-96 is composed of the assimilated bodies of hundreds of UrbanShade employees, "Good People".<ref> [https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459 "...cuz of the whole consuming the bodies of the employees"] YourFriendZeal on Discord, April 2024.</ref> |
** The name Good People also comes from the fact that Z-96 is composed of the assimilated bodies of hundreds of UrbanShade employees, "Good People".<ref> [https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459 "...cuz of the whole consuming the bodies of the employees"] YourFriendZeal on Discord, April 2024.</ref> |
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* Z-96 was originally a standalone item known as the Mask of Sadness before being forced onto a researcher by [[Sebastian Solace]] and assimilating 108 researchers. |
* Z-96 was originally a standalone item known as the [[Documents/Mask of Sadness|Mask of Sadness]] before being forced onto a researcher by [[Sebastian Solace]] and assimilating 108 researchers. |
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** The Mask of Sadness was originally intended to be used for infiltration tactics.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746 "...mask was an item meant to be used in infiltration tactics"] YourFriendZeal on Discord, </ref> |
** The Mask of Sadness was originally intended to be used for infiltration tactics.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746 "...mask was an item meant to be used in infiltration tactics"] YourFriendZeal on Discord, </ref> |
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⚫ | * Z-96 uses the pronouns of all its victims, meaning that Z-96 is said to identify as the following pronouns: <div class="mw-collapsible mw-collapsed">He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him He/Him She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her She/Her They/Them They/Them They/Them They/Them They/Them They/Them</div> <ref>This trivia was added by YourFriendZeal personally on April 2024.</ref><ref> [https://discord.com/channels/974102561554587738/1212147753459912725/1231779329046741082 "I thought itd be funny that if u were to ask z96s pronouns hed list them all" in response to someone sending an image of Z-96's pronouns.] YourFriendZeal on Discord, April 2024. </ref> |
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* Z-96 uses the pronouns of all its victims, meaning that Z-96 identifies as the following pronouns. |
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** Hypothetically, this means Z-96's pronouns can be Any. |
** Hypothetically, this means Z-96's pronouns can be Any. |
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** This sample group of employee pronouns suggests diversity in [[Urbanshade| |
** This sample group of employee pronouns suggests diversity in [[Urbanshade|Urbanshade's]] hiring practices, potentially hinting at the [[Hadal Blacksite]] having an inclusive work environment. |
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* The sound of a Z-96 door opening differs from normal, being a previously used version of the door opening sound effect. |
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|-|Z-779, "The p.AI.nter"= |
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|-|Z-779= |
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[[File:Ridge speakers.png|thumb|200px|Ridge speaker]] |
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The Ridge will have speakers in various places with a 1/3 chance of it being hijacked by Z-779 in each room. These hijacked speakers will play a song with a frequency enough to detonate the player's [[Documents/Prisoner Diving Gear|Prisoner Diving Gear]] (PDG) within 10 seconds of its vicinity. |
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== Strategy == |
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In order to counter Z-779, you have to leave an area where your PDG is beeping as soon as possible. If encountering a node monster with a locker near a speaker, try to get in the locker right before it passes by. |
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== Documents == |
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== Gallery == |
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{{#tag:tabber|Z-779= |
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<gallery> |
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File:779.png|Z-779 |
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</gallery> |
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{{!}}-{{!}}Development= |
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<gallery> |
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</gallery> |
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}} |
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== Trivia == |
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<!-- When adding trivia, please provide a source using </ref> tags. --> |
<!-- When adding trivia, please provide a source using </ref> tags. --> |
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* Z-779 is most likely a reference to [https://scp-wiki.wikidot.com/scp-079 SCP-079] |
* Z-779 is most likely a reference to [https://scp-wiki.wikidot.com/scp-079 SCP-079]. |
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* When Good People doors are activated, Z-779's face will override the navi-path door number, where he will then speak to you—typically in a condescending manner. |
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* Z-779 was once an AI that gained sentience, finding passion in making art, however, it was later trapped in a hard-drive and used by [[Urbanshade]] to mine Roblux Crypto Currency.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285 "Hes an AI artist. Literally. Hes an AI art program, who grew a little too sentient. It was downloaded and trapped on a harddrive and is now used as a bitcoin miner"] YourFriendZeal on Discord, May 2024.</ref> <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245050920786595892 Image of the words "Roblux Crypto Currency"] by YourFriendZeal on Discord, May 2024.</ref> |
* Z-779 was once an AI that gained sentience, finding passion in making art, however, it was later trapped in a hard-drive and used by [[Urbanshade]] to mine Roblux Crypto Currency.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285 "Hes an AI artist. Literally. Hes an AI art program, who grew a little too sentient. It was downloaded and trapped on a harddrive and is now used as a bitcoin miner"] YourFriendZeal on Discord, May 2024.</ref> <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1245050920786595892 Image of the words "Roblux Crypto Currency"] by YourFriendZeal on Discord, May 2024.</ref> |
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** '''Urbanshade: Hadal Division and its developers do not support the usage of AI for art generation. Any references to AI art generation is for the sake of story. |
** '''Urbanshade: Hadal Division and its developers do not support the usage of AI for art generation. Any references to AI art generation is for the sake of story. |
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* Z-779 enjoys creating landscape art.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817855833444422 "Landscapes"] YourFriendZeal's response to being asked "what kind of art does 779 make" on Discord, May 2024.</ref> |
* Z-779 enjoys creating landscape art.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244817855833444422 "Landscapes"] YourFriendZeal's response to being asked "what kind of art does 779 make" on Discord, May 2024.</ref> |
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* Z-779 has a high regard of Sebastian Solace <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244818698821308467 "He loves Seb"] YourFriendZeal on Discord, May 2024.</ref> as he was the one to connect it to the network.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244818735710208001 "Seb rigged him up to the network"] YourFriendZeal on Discord, May 2024.</ref> |
* Z-779 has a high regard of Sebastian Solace <ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244818698821308467 "He loves Seb"] YourFriendZeal on Discord, May 2024.</ref> as he was the one to connect it to the network.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1244818735710208001 "Seb rigged him up to the network"] YourFriendZeal on Discord, May 2024.</ref> |
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* The song Z-779 plays over the Ridge speakers is [https://www.youtube.com/watch?v=81D3VhtqdlA Ind Og Ud Af Dørene] by Carl Fischer. <ref>[https://www.youtube.com/watch?v=81D3VhtqdlA "Ind og ud af dørene"] Song made by Carl Fischer. Released Feburary 4th, 2018 and uploaded to Youtube May 17th, 2018.</ref> |
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</tabber> |
</tabber> |
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Section Work Required | |
This section of Good People has been identified as needing work. Given Reason: Placeholder Audio | |
Please feel free to edit this page to contribute. |
The Z-96 & Z-779 duo, dubbed "Good People", are a threat in Pressure, acting as a common hazard found in the Hadal Blacksite.
Good People are a duo of two monsters, Z-96 and Z-779.
Z-96, also known as Mask of Sadness, is a conglomeration of human flesh formed into a large mass and adorned with a weathered grey mask. Z-96 has two lengthy bone-like arms with three large claws in place of fingers on each hand.
Z-779, also known as The p.AI.nter, is an old CRT computer from the 1980s connected to a drawing tablet. Its monitor displays a paint program with a crudely drawn face created in it, which it uses to express itself when talking. It also displays this face on any navi-path screens it hijacks.
Good People have a chance to generate in rooms with multiple exit doors. One or more doors will be occupied by Z-96, with Z-779 displaying the number of the next door on the door's navi-path. If a player opens a door inhabited by Z-96, it will attack them, changing the navi-path and locking the door.
There will always be 2 doors containing Good People leading to the next area from the Crystal Room. The door with a green light above it is the correct door to go through.
The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. There will also be light coming from under the door, making it easier to notice in the dark.
It is heavily advised that you look around every time you enter a new room in order to ensure that there are no false doors. Blindly heading to the first door you see is a common cause of being tricked. Additionally, if HQ ever informs you of a path to take—while typically not revealing the incorrect path—serves as a good indication that you are in a room with false doors.
In order to effectively "debunk" a door's safety, it is advised that you stand up against the wall to the side of the door, turning your camera diagonal to it. This will allow you to easily hear any potential audio cues it may emit (as described in the "Notes" section). Additionally, standing by a false door for long enough will likely allow you to see the navi-path sign sparking, making for easy identification (should you have the patience for it). If you don't have the patience for it you can also check if the navi-path sign has a static effect on it, though this may be hard to see.
In dark rooms, the navi-path screen of every false door will remain lit, whereas the real door's navi-path screen will remain dark and un-lit. In The Ridge, false doors will emit a light shining out from beneath the door.
MONSTERS | ||||||||
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